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Max 7 animation issue

polycounter lvl 11
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LEViATHAN polycounter lvl 11
To illustrate:

16k2yv.gif

This only happens in this particular scene, when I try to do the same in a new scene with a box primitive, it's fine. It has a rather complex hierarchy using basic links and link constrains to link the revolver to the wrist, but other, similar, projects don't have this problem. Ideas?

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