I'm digging it! It seems the arms wrinkles on the arms of the jacket are too elevated though. It looks odd like it's being twisted and pulled. Whats the box on the tie for?
The cut on the suit makes it look like a tracksuit, and it's floppy like linen rather than a wool mix. You need to get reference.
Some points:
The hem of the trousers seems to tuck in, but it wouldn't. Also too high, the hems will rest on the shoes (unless he is wearing a Tom Ford) and the back of the leg will be about 2 inches from the ground.
There are too many large blobby wrinkles.
The arms are too thin, too blobby and too short. The cuffs will sit around the base of the thumb. You may want to consider showing some shirt cuffs in there too. When the arms are by the sides the arm length is very close to the being the same length as the body of the suit, about 2 inches shorter.
The lapels are touch too high, and the lower portion needs to come further down the body. I'd expect them to reach a point near the nipples for a 3 button suit and a few inches lower for a 2 button.
The shoulders are too rounded. There is some padding in there that drops away sharply. You are looking for tight angle.
The collar is sculpted with wrinkles when in reality it will be very smooth.
Update: I made a lot of changes to the suit to try an get it more accurate.
Rick Stirling: Hey man thanks a lot for that great critique! This is why i post my work here, i think it looks a lot more realistic after adding the changes you suggested. Thanks once again!
hey AaronF3D not bad...but...it is pity that you've ignored all the really good comments and critiques they gave to you ...the character would be so much better ... but it is not bad ... you should study and train your eye more in sculpting clothes...
Ok, stop.
take a good look at the ref rick posted, the material of a suit is thin, and a bit stiff,
resulting in sharp, small and fine folds and creases. you clothes are billowing like they are made of silk, and have a fan blowing up the pantlegs.
the latest update looks like you added more soft when you should smooth it out, look for contact points between the character and his clothes, and start working on tension lines between these points.
your very first pant sculpt was better than this, yet it was still off anyways.
the end of your pantlegs and hand openings of your shirt are both very soft, and look like a sweatsuit combo, they should almost stick out, and hold an opening by themselves. not every bit of this will need to be curved for it to be cloth.
And straiten out the sleeves like n88tr said. those are torsion wrinkles found in tighter silk clothing.
and despite the sculpt looking very off, the end result did look acceptable, nice shoes.:)
Replies
Hahaha, just kidding.
I like it actually, the natural looking bodyshape, and weasely face.
How old is he meant to be? I can't quite tell from the base model.
"Just in case he gets naked in the game, just in case."
really good modelling, i like the face in particular and legs... are you adding a suit?
Haha this is the first time i decided to add a penis, we can't all be blessed!
Some points:
The hem of the trousers seems to tuck in, but it wouldn't. Also too high, the hems will rest on the shoes (unless he is wearing a Tom Ford) and the back of the leg will be about 2 inches from the ground.
There are too many large blobby wrinkles.
The arms are too thin, too blobby and too short. The cuffs will sit around the base of the thumb. You may want to consider showing some shirt cuffs in there too. When the arms are by the sides the arm length is very close to the being the same length as the body of the suit, about 2 inches shorter.
The lapels are touch too high, and the lower portion needs to come further down the body. I'd expect them to reach a point near the nipples for a 3 button suit and a few inches lower for a 2 button.
The shoulders are too rounded. There is some padding in there that drops away sharply. You are looking for tight angle.
The collar is sculpted with wrinkles when in reality it will be very smooth.
http://images.google.co.uk/images?um=1&hl=en&safe=off&tbs=isch:1&q=grey+wool+suit&sa=N&start=0&ndsp=21
Too nice for a DA, but should help:
Rick Stirling: Hey man thanks a lot for that great critique! This is why i post my work here, i think it looks a lot more realistic after adding the changes you suggested. Thanks once again!
Crits and comments always appreciated.
And his sleeve creases look like twizzlers candy.
take a good look at the ref rick posted, the material of a suit is thin, and a bit stiff,
resulting in sharp, small and fine folds and creases. you clothes are billowing like they are made of silk, and have a fan blowing up the pantlegs.
the latest update looks like you added more soft when you should smooth it out, look for contact points between the character and his clothes, and start working on tension lines between these points.
your very first pant sculpt was better than this, yet it was still off anyways.
the end of your pantlegs and hand openings of your shirt are both very soft, and look like a sweatsuit combo, they should almost stick out, and hold an opening by themselves. not every bit of this will need to be curved for it to be cloth.
And straiten out the sleeves like n88tr said. those are torsion wrinkles found in tighter silk clothing.
and despite the sculpt looking very off, the end result did look acceptable, nice shoes.:)