Lot of changes with this newest version. Another pass of lighting was done to break up the orange light a bit more. One thing that does need testing is the kismet for the control room. So let me know if you are having issues with it. After the first use the room should be locked for about 5 minutes, then it should open back up again.
Features
*Ability to gas everyone in the level is now working!
*Did a more detailed lighting pass
*Lots of kismet scripting for gas events, post processes & lights.
*All kismet should be working.
ToxicWorks Beta1 Download
Replies
My biggest critique thus far is the similarity of the room sizes and layouts. It seems like all the rooms are just about the same size and are the same basic square layout without much variation. If you plan on breaking this up by placing static meshes inside the rooms (significant ones that would affect the layout/gameplay) it would be nice to see temporary BSP placed in so we can see how the map would play with them in place.
Right now it's just half a dozen rooms of very similar sizes and shapes all connected with hallways that are pretty much just straight hallways. Put some structures in the rooms that help break up their shapes. Maybe a room has massive water tanks in it that can be used to hide behind and dodge around. Put some corners in the hallways that could allow for players to surprise each other.
I would also like to see some more vertical play between the levels aside from the upper deck that leads to the control room. Perhaps one room could have some sort of catwalk system that connects to another, giving players more play area in each room without necessarily increasing the size of the map. Even smaller differences in height, like a split level room, can go a long ways towards adding interest to an area.
Looking forward to seeing how this turns out and if the gas mechanic makes it into the final release.
Yeah I like the catwalk idea, going to have to play around with that. I will play around with adding another floor lower. I just don't want to get to many floors that way when the control room opens people still have a fair chance to get to it.
Indeed, still toying with the whole exterior environment also. My idea behind it was the environment outside of the complex is not exactly what were use to on earth. An atmosphere that is not made up of H20, was kind of going off the look of a Venus atmosphere.