Good afternoon
Since I'm getting into character modeling, and I'm really working on topology etc., I was hoping to study the topology of some of the characters of Half Life 2 (Breen, Barney, Dr. Kleiner, Gman, etc.). The best way to do this is to just go into the console and type "mat_wireframe 1" to render the characters as wireframe and "mat_wireframe 0" to return the models to full renders. To access the command console you press the tilde key.
Now I would of course do this myself, but I have Half Life 2 for the 360--not the PC.
[FONT="][/FONT] :poly125: So, I was hoping someone else would be willing to do this. Not just to help me, but because they also might be interested in seeing the topology of the HL2 characters.
If anyone would be willing to do this, I'd really appreciate it.
Thanks,
Mr. B
Replies
Those are nice pictures, thanks. I was actually mostly interested in the facial topology; the heads of the characters. But those renders are still useful.
Thanks!
You can then extract the models and decompile them, there are some handy maxscripts (included in 2010) that detriangulate models really well too.
That's a good idea, but I thought HL2 Death Match doesn't have any of the main characters?
Vig, thanks for the generous offer. I need to look into Steam first though...
HL2DM comes with all the main characters as playable characters last I checked.
hi...can you please tell the names...would be interesting...
and also thanks@racer for your great tutorials ...:)
PM me if you're ever interested, I do a fair amount of HL2/TF2 editing so I can walk you through the steps of decompiling and detriangulating the models.
In 3dsmax2010 the detriangulator is found in Polygon Mode > Graphite Tools > Geometry > Quadrify
The same script is also included in polyboost for 3dsmax 2009 and lower.
http://www.polyboost.com/ (Not free, but was included in 2010 and above).
Detriangulator works great. The mesh must be in Editable Poly mode so collapse the stack. Works with 2010.
http://www.scriptspot.com/3ds-max/scripts/detriangulator
Quadrangulate (formerly known as polybomb) Works pretty good, I haven't used it since max9 when I started using polyboost.
http://www.scriptspot.com/3ds-max/scripts/quadrangulate
For Maya, I'm not sure Creative Crash might have something?
Great, I really appreciate it; thanks a lot
also check out this thread from wireframe images and how to on extracting.