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Inconsistency in UV and changing topology

polycounter lvl 13
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omid3098 polycounter lvl 13
Hi. I need to change my character topology but by creating some additional vertexes, welding or moving them, my texture will be squash or stretched.
I know it's normal! :\ and I know it's because of when I change a vertex, its equivalent vertex in UV will not change.
So is there any way to inhibit this inconsistency?
or any other ideas?

Topology_01_Normal.jpg

Topology_02_bad.jpg

[I'm using 3ds Max]

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