I do the lighting and the rest in 2 day so dont expect too much. modeling and texturing done by my friend dariush hafez.
Engine: Quest3D
Render Engine for bake: Turtle
I like it but am getting the same minature feeling as mentioned - the floor tiles are huge! Also the floor looks low res compared to everything else, I think if you concentrate on that area more and tone down some of the bloom/glow/lighting this could be amazing.
Its exe because its realtime. And about the rest you are right. But the uv and normal was so crap that it almost take all my time to fix them. This is my main recent realtime project that iam working on it. Its a huge building with 10 floor.
For now only ceiling metal beams look quite basic. There is no feeling of thickness in those circle holes. U could add some bevel effect around the holes not to make the beams look paper thin
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dunno, everything has this toy feel
and im not downloading that
Interesting lighting bake from Turtle. I've seen photography with this kind of treatment before.
There might be a bit too much bloom around the light sources.
I know it's still a work in progress. As it is right now it feels very abandoned without anything in the storefronts, missing glass and doors.
Please continue to post updates. I'm interested to see how it will look finished.
My website: http://www.ali-rahimi.net
I love the lighting, especially in the last post.
For now only ceiling metal beams look quite basic. There is no feeling of thickness in those circle holes. U could add some bevel effect around the holes not to make the beams look paper thin
Overall looks rather inspiring