Okay, now I've got something else to work on. Trying my hand at an enviromental scene.
IDEA: Small hallway/alleyway, with a cobblestone floor down which water trickles from a drain at the end of a hallway. Brick walls and a glass ceiling window surround you. The end of the hall is capped off by a raised concrete platform.
Quick shot from the editor, helps show everything at such an early stage.
This being my first enviroment, I'm sure I'm going about things inefficiently, so if you see something, please pipe up!
Replies
Quick 20-30 minute model:
Messing around in UDK about 6 hours after downloading it:
And a texture, though I screwed up the grouting:
I'm open to suggestions!
Here's what I have so far, more practicing hard surface texturing. Still more to do however, just not sure quite what...
But in the mean time, I do believe I'm done with this particular model.
58 Poly's
512x512 Texture, Specular, & Normal
IDEA: Small hallway/alleyway, with a cobblestone floor down which water trickles from a drain at the end of a hallway. Brick walls and a glass ceiling window surround you. The end of the hall is capped off by a raised concrete platform.
Quick shot from the editor, helps show everything at such an early stage.
This being my first enviroment, I'm sure I'm going about things inefficiently, so if you see something, please pipe up!
Enviro: Added some detail pieces.
UDK: Learning more about UDK, setting up a camera and adding water.