Is anyone else in the Beta? I have been messing around with it after work for the past week or so, it's pretty interesting. Not being able to play some games like Crysis at a higher resolution on PC kind of feels like it defeats the purpose and I do notice latency when playing, the type that could make you lose a match in an FPS.
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Not to mention the fact that if you are on an underpowered device you can play any game in the library. That means Crysis on the iphone (not that I would seriously play that but its been done already).
They announced pricing today 15 bux a month.
I was able to play through the entire demo for Call of Juarez no problem, the only time the latency was bad enough to maybe ruin the experience was in Crysis wars.
Plus additional fees per game.
no thanks..
unless the fees are like 25c a game, I can't really see this being worth it for me
Here's a pretty cool demo they did for some students. Very straightforward demo with not much marketing BS.
[ame]http://www.youtube.com/watch?v=5Qv4-GEK9Yo[/ame]
you are essentially sending compressed video of what you are playing across the net.
the only people that are going to get decent feedback are the ones that live across the street from their isp.
i really don't think this will ever be useful for reflex based games, unless we can send data faster then the speed of light, or make some uber compression.. this works for movies because you can buffer the stream and if what is happening right now on the video was sent out 3 seconds ago its not a big deal, as long as it keeps playing. but for most games you want instantaneous reaction to button hits, i just don't see that happening.
The guy running this stuff is Steve Perlman, one of the creators of QuickTime and pioneers in video compression. That talk I linked above explains why/how it works.
you do something, it gets sent to them, they have to compress the new frame, which probably is fast, but then it has to go back to you.
those milliseconds add up quite fast, along with the fact that when it comes to input, we're pretty sensitive.
turnbased and casual.
I'm in Kirkland WA on Comcast Cable, the fastest they offer. Its a good connection, but you can get better. DSL at work sucked, I had massive lag problems with it. I'm not sure of the exact speed in numbers.
This idea seems much more common sense.
http://www.gaikai.com/
Work with existing tech and your webrowser. Let game companies use these as demos or again full purchases.
Jocose, here is an article about why OnLive will never be able to reach its proclamations.
http://www.netharuka.com/games/why-onlive-wont-work/
Where was it at E3? They didn't have a booth as far as I could tell...I would have checked it out if I saw it (and it was available to non-press people). The only thing I saw from On-Live was them setting up shop across the street from the convention center giving out free beachballs and T-shirts...but they didn't actually show anything On-Live related.
They had a big booth there, and hands-on demos on the show floor.
Then I'm a dummy, I didn't see it anywhere. I wanted to check it out too.