Hi, I've been having a problem with modeling destructible objects. My main problem is having the seams not show, mainly when the models bend. Any advice or can someone direct me to a thread that has discussed this in the past?
What i'm trying to do is model a wooden plank that is pre-broken, have the pieces put together and not have the seam show.
thanks in advance.
I am using 3ds max btw.
Replies
We are not using UDK unfortunately, but what are the modeling approaches for the cement block? are they the same as I described above?
Now I have found a solution, but I want to experiment with other methods. What I have done right now is model a full plank in max, break it in half, switched the ends, model the broken face of the plank, brought the plank with broken ends into zbrush and detailed it. And now I have a modular broken plank that I can connect which is also seamless. However, I have run into hurdles here and there, mainly structure issues, not neccesarily problems with the planks itself. So here I am, trying to look for a possible alternative, that I hope would be more effiecient.
The one issue that we ran into was that if the player was thrown into the object with an extreme enough force, it would be penetrating into the object in the split second before the new one swapped into the place he was located. This caused some crazyness, but the programmers were able to minimize this with code tweaks.
This was using havok breakables along with custom code additions btw.