Hey guys,
quick question. I'm trying to export a mesh from 3dsm2010 for use in UDK. It used to be that if the mesh had two materials applied to it when exported, there would be two material slots when imported to UDK. This, apparently, is not longer the case.
Anybody know how or what to do to fix this?
Replies
EX: if u want to make a dice, with 6 maps. each side needs to have a different material ID, and matching material from the multisub.