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AO Bake in Max

polycounter lvl 17
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Oniram polycounter lvl 17
Hey all. typically i do not get this problem, though i do run into it from time to time. im rendering out a normal and AO map for an object (if it matters, the high poly was done in zbrush). the normal map comes out perfectly.. and quick too. when i switch to ao however, using the Ambeint/Occlusion material with 100% self illumination.. the ao render comes out almost all white. no matter what settings i change, the result is almost always the same. samples just increases the time, as expected.. but i put the samples to 1 and it took as long as it did when it was 16. i can up the spread to about 2 before i start getting VERY dark areas. i tried experimenting with the spread at 10, and it still didnt give me what i wanted. as ive said before this setup usually works for me, but i keep having this problem every now and then and id like to get to the bottom of it. any help would be great.

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