Hey all. typically i do not get this problem, though i do run into it from time to time. im rendering out a normal and AO map for an object (if it matters, the high poly was done in zbrush). the normal map comes out perfectly.. and quick too. when i switch to ao however, using the Ambeint/Occlusion material with 100% self illumination.. the ao render comes out almost all white. no matter what settings i change, the result is almost always the same. samples just increases the time, as expected.. but i put the samples to 1 and it took as long as it did when it was 16. i can up the spread to about 2 before i start getting VERY dark areas. i tried experimenting with the spread at 10, and it still didnt give me what i wanted. as ive said before this setup usually works for me, but i keep having this problem every now and then and id like to get to the bottom of it. any help would be great.
Replies
You mean, standard material set to white...not 100% self illuminated, right?
Method 3:
http://www.laurenscorijn.com/articles/ambient-occlusion-baking
@cholden: im using mental ray.. so light tracer isnt an option
The A/O Material is for if you're rendering the scene.
Wait, did you throw in a skylight? You really should try that; I always put in a skylight. It makes a difference. See if that works.
Scanline with light tracer.
Scanline with skylight (no light tracer).
mental ray AO RTT with and without material. i will post up my files in a bit to show u all whats going on.
This is the normal map.. looks good.. needs tweaks but it captures the detail.
This is pretty much the AO i get when trying to RTT
What's wrong with it ?
Well, that's because it's a normal map. The normal map is supposed to capture all of the detail possible, whereas the AO map is more for baking subtle lighting information into the texture. Try playing around with the lights in your scene, or in Photoshop (or whatever is your paint program) try upping the contrast. Perhaps the details are there, you just need to bring it out.
There isn't that much to the model. It captured some of that detail, crank up the contrast and turn down the brightness in photoshop to see it. However there isn't that much to the surface to really occlude that much. It's behaving as it should. Often to get the bakes to turn out like you want you need to exaggerate the details.