Well here's the finished Amp-Suit before I take it into Zbrush; all the mechanics of the suit work, (trying to figure out how all those little pieces came together- the shoulders in particular, was possibly the hardest part about the modeling). I would like all of you to tare this thing apart so I don't have to second guess all that importing, exporting jazz involved with Zbrush. Also, just as a side, I made some cuts to the suit, (no gun strap, or bullet clip) for polycount reasons.
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Also whats with the new thread? Didn't you already have one started for this?
http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
ae- thanks man, I'll see about getting some better renders.
this somthing I just have laying around, it might be a bit more clear, just throwing it up there.
I like the progress- but it's hard to say for most of it. I'm using a rather dark monitor so a lot of the detail is just fading into the black. Could you please re-render the images with a dark grey instead? Or well, anything besides black
The mech looks pretty cool... didn't it have a knife attached to it somewhere?
i'd use more polies on the cylinders and i think the fingers mesh was flipped when u baked it
Yeah, the fingers need a little loving, I'll see if I can't bring them around.
cheers
Here' another pic from the side
Here's the gun with a black barrel, if the blue is super runaway bad! Let me know, thanks. One last thing, I tried to get some oil streaks in the leg joints, but it just read as too much black- there's still a hint of it in there but for the most part I took it out.