Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
FredCM
Home
›
3D Art Showcase & Critiques
Leadwerks engine sample level design: The Zone
1
2
3
Replies
Offline /
Send Message
OddlyOrdinary
polycounter lvl 9
Jul 2010
The work looks amazing, especially considering you did it all yourself. It also gives a good feel to what the engine can handle. Great work!
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
mkandersson
polycounter lvl 7
Jul 2010
Been following this since i joined and I like how it turned out. Hats off for creating all of this on your own. Good luck with future projects
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
3DLee
Aug 2010
Thanks guys! This project was massive, but it was a lot of fun to work on.
As part of my last blog post for the Leadwerks website, I posted a pack of thirteen 1920x1200 wallpapers which you can check out here:
http://www.davelee3d.com/downloads/leadwerks/TheZone_Leadwerks_Wallpapers.7z
Some of them have new angles on different areas of the level, and I also experimented a little with particle emitters.
0
·
Share on Facebook
Share on Twitter
1
2
3
Sign In
or
Register
to comment.
Replies
http://www.davelee3d.com/downloads/leadwerks/TheZone_Leadwerks_Wallpapers.7z
Some of them have new angles on different areas of the level, and I also experimented a little with particle emitters.