Hello peoples im working on a game called Konjos World -
Making it for iphone/ itouch.
Im mostly using zbrush maya and the game engine- shiva.
This is a shot of the main character with temporary texture.
I was wondering about texturing, is there a main site that people get images to make brushes to texture, or do most people just take pictures of real objects to make their brushes?
Replies
Keep in mind that im going to be doing texture studys on all the models, improving them all in updates. And i will improve the mechanics of the game as i learn more about game programming
My youtube page
My ZbrushCentral thread
Konjos World Iphone App
Converting low poly model to high poly, applying UVmodifier, exporting it to the Zbrush as .obj sculpting the bumps and textures creating a template of it, importing it back to maya/3d max and applying it to the lowpoly.
Pixologic.com you are looking for zclass and UV mapping.
Hand crafted textures are time consumings but they are pretty much the same process except you export the UV map as PNG or something and open it in the Photoshop or any paint software. You color them yourself.
1: i need better reference pictures so that the color i project onto mesh's in zbrush is better- i make the 'texture brush' with a little picture of something real
2: i just need to continue working the textures, spending more time on each one getting better at better at it. Texturing is an art within itself. I do see that now.
[ame="http://www.youtube.com/watch?v=veHGIQKE7CA"]Konjos World youtube video[/ame]
Ok try this..I hope this helps you out in terms of your texturing issues. Since I assumed at the first glance at your project that you were unable to understand or get the idea on how to texture your model.
http://www.worldofwconline.com/gallery/albums/website/Dwarf.sized.jpg
http://paul.bahout.free.fr/wow_dwarf-1024x.jpg
The thing here is for you to get the idea of how to texture or draw texture for your character.
I cant find orc's or ogre's examples because I just havent played none of those characters. Remember that if you are hand crafting the texture than it is a real art because it requires a heck lot of time and heck lot of precision.
Also I'd suggest that you should rethink your character's walk cycle.
You are doing good, which was one of the reasons made me reply to this thread..Even though I am a learner.
Good luck
Though, I must admit you have something here, methinks.
Work on that shit, man.
Good luck.
Blue. Everything looks very blue and green. It looks a bit bizzare, to be honest.