Hey guys, very long time lurker here and I finally got the guts to post something i did and I'm hoping to start posting here more so here goes
Looking for some C&C on this demon I am working on, thinking for the texture he would have a light grayish color to him sort of like the moon, but the texture of the skin would be that of rhino skin, very hard and rough. Thanks for looking
360
° Wireframe Vid -
http://www.vimeo.com/9928247
Posting some close ups so ya'll can see it in more detail as well
Replies
The reason being is, you didn't give us any concept art, and your character doesn't really have any real world anatomy.
That is the biggest down fall with working on such a fictional and abstract piece. Who is to say if its good or not. You could always retort "well that's the way he is supposed to look".
Get my drift?
Anyways, if you are just modeling for the sake of modeling, and getting used to controls etc. then by all means keep going man.
But if you are trying to become a character artist or something, then you should really work on some characters that exist in reality. At Minimum, stick to stereotypical monsters and make sure you follow some sort of concept art very closely.
Technically speaking, you could make better use of your polys in many areas. Specifically in areas where the geo you have does not effect the silhouette.
You also need to get geo in there for deformation, particularly at the knees.
Lastley, your uvs could be packed much better. I'm guessing you have 30-40 percent unused space.
Good luck man, welcome to polycount!
BradMyers82L: I have been doing so many environments and props lately that I wanted to try a character, but i do not wish to be a character artist thought but I still enjoy the process of it. I agree with the comments about the silhouette though and i'll work on refining the poly's that dont contribute to it.
Gallows: I'll work on the anatomy as said above but I was hoping to get away from the normal anatomy that I see everywhere and everyday, I guess I just am so used to seeing the normal 2 arms and 2 legs things that I wanted to try something new, not sure if it worked though but thanks for the comments.
360° Turnaround - http://vimeo.com/10045227