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First attempt on hand painting textures

polycounter lvl 12
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Piflik polycounter lvl 12
Didn't know if it would fit here or in technical talk...so I flipped a coin...

Anyway...my first (serious) attempt on creating hand painted textures. Its an oil drum...note: this is not a game asset, so it has some more faces and nor Normal Map.

Barrel.jpg
(half res)

I don't think I did too bad, but I'd like to hear your input on how to improve myself and these textures (the nearly empty areas are for the top and bottom polys, but they won't be seen anyway, so I think about skipping them...)

Replies

  • Mazvix
    Good start, have some of the paint chipped, define more areas than others. It almost seems too even, try to give each area its unique space of damage (not in terms of UV space but on the map itself.)

    e.g. some areas have more chipped paint than others, some areas are more rusty on the bottom, definetly add logos or lettering on the blue area to break it up, it goes a long way. Also some beat up areas showing the true metal under that paint would make it pop with the spec/bump.
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