Didn't know if it would fit here or in technical talk...so I flipped a coin...
Anyway...my first (serious) attempt on creating hand painted textures. Its an oil drum...note: this is
not a game asset, so it has some more faces and nor Normal Map.
(half res)
I don't think I did too bad, but I'd like to hear your input on how to improve myself and these textures (the nearly empty areas are for the top and bottom polys, but they won't be seen anyway, so I think about skipping them...)
Replies
e.g. some areas have more chipped paint than others, some areas are more rusty on the bottom, definetly add logos or lettering on the blue area to break it up, it goes a long way. Also some beat up areas showing the true metal under that paint would make it pop with the spec/bump.