Hey guys, I got a question for you. I have used maya for like 2 years. I've done character and stuff but nothing mechnical or too complex. Its a great software. But now I'm trying to become a hard surface modeler and work I'm working on really complex hard surface pieces. Ex: Engines, robots, mechs ( If you know Sathe and Bulgarov you know what i mean
), and when maya lacked in that aspect I decided to learn modo and make it my modeling workhorse. And i loved it. But i still want to find out how to do certain things in maya. Like in max and modo it is very easy to find the modeling and selection tools that are available to modelers to make their life easier, like in max u got a long list of modifiers and all that. And I don't want it to seem like I'm bashing maya, which I'm Not. I love it as well. But, very few people know how to model in maya efficiently and where all the tools are. So, what I'm asking is: Do you know any place or anything that could help me find out where those tools are or how did you figure it out? Cuz up until now I haven't done any real complex highpoly modeling cuz I'm much faster in modo. But now I'm getting into some very complex stuff and .... I hate going to max or other software packages, save modo. But I still want to learn how to use maya to get results that i need. Do you have any advice me or thoughts?
Thanks,
Tago Barantino
Replies
As for complex selection tools like Modo's, I don't think they exist. I'd love to be proved wrong though.
Also a more descriptive explanation of how you feel Maya is lacking in the modeling department may help us to point you towards the Maya equivalent features or workflows for the areas in which you feel it lacks. So what are you looking to do?
Tago, I recommend Nex. it has a lot of nice features and is a great addition to maya's tool set.
I would be interested in hearing about a specific "complex modeling" tool that you use in one of the other packages so that we can :poly121:
try to avoid the bridge tool, use append to polygon or fill hole, as bridge tends to add a non-smoothing edge (just stays put, wont deform and smooth with the rest of the mesh ).
the select edge loop, ring, and select border is really the only complex selections sets I use.
just remember your edge tension between verticies, and you should have no problem!
Shift and right click? Hmm....it doesn't really bring out the options , but brings out the create geometry options....
And thank you Zelenkov. I will look into nex. And any scripts and plugins would be very useful. Thank you guys for you extensive help. I really appreciate it. I'm getting more knowledgeable.
Thanks,
Tago Barantino
make live in maya is the equivalent of autogrid in max.
for selection tools the shortcuts r very useful.
ctrl f11 convert selection to face
shift . will grow selection
There are a lot of times when combining geometry will be necessary to perform very frequently used tools (at least in my case), seeing as most won't work between two separate objects.
You shouldn't need this script anymore. The polyselect command has it built in.