Hey guys! So this is my first post to this site... Im mostly low poly modeler/texture artist, and I just finished my demo reel and would really like some feedback. Here is the link to the video:
[ame]
http://www.youtube.com/watch?v=-ow4rTQpx08[/ame]
Thanks!
Replies
I'm trying to get this done as soon as possible so i can start applying for jobs. Im graduating this may and want to get a job modeling for an i phone/facebook type of game company (or anyone that will hire me... im not that picky right now).
Ooni is my favorite one, but if Vushni had as much detail in his texture as Ooni it'd be my favorite for sure.
I actually like Vushni he's just begging to be animated! Rizzo on the other hand is possibly the weakest presented, an open pose would maybe give him more appeal.
If you want to shorten your reel then taking Rizzo out completely would be the way to go.
also rizzo is a cool base, you could easily sculpt him into something nice within a few hours
First one looks fine, no problems there.
1024x1024 textures and 700 tris models? 256x256 would be more expected for game models.
70x300 alpha? That will get resized inengine to the nearest power of two size if it will work at all. Go with a 64x256 texture instead.
And then a couple of subdivided characters with little to no textures.
I would get a quick homepage up, look around polycount for design ideas and good advice on how to NOT do it. Get the page address into your video.
I've heard that your reel is supposed to ONLY show your strongest work, and people will remember you by your worst piece... so you shouldn't have "fillers". I guess when I made my reel, i was trying to have a lot of pieces, and sort of forgot about that rule, haha. Anyway, thanks for your feedback
i'm So Bad in texture painting .. can you give me some source ( web , tutorials ") for learning ? ^^"