Hey this has probably been answered somewhere but I couldn't find it.
I'm working in UDK more extensively and I have models that have their UV's split right down the middle.
I flip the UV's and stack them. When I import it into UDK I get a nasty seam from the normals where the two mirrored sides meet.
I heard there is a material that fixes this in UDK but I wasn't sure what it was...
Thanks
Replies
Read more about the issue from this thread.
EDIT:
After using lightmass to bake lighting for a bit now I'd say sometimes it helps to not split mirrored lightmap UVs, but to merge them instead.