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maya / zbrush workflow mystery

Hi-

I have just finished the high poly model of an object (the mausoleum if you have seen it) ... I am now ready to bring into Zbrush so I can add wear and imperfections to its surfaces. I'm a little confused as to the best way of going about this. If I import the entire model, I'm able to hide portions of it so I can work, but I can't increase the subdivisions for greater detail. If I import the object as seperate meshes, it's hard to see the overall look of the model.

I guess my question is, how can you work efficiently on an imported model that is relatively complex? I tried viewing a tutorial, but wasn't really what I was looking for.

Thanks!

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  • ralusek
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    ralusek polycounter lvl 10
    both of those are untrue. ctrl shift drag to hide if you take the whole model in (i recommend doing this, though hiding is by no means necessary)

    and if you export it as seperate meshes, append them to each other as subtools and it will work as one mesh all together, for all practical purposes
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