Hey, been working on this character off an on while having some time off this month and am getting to the stage where the hi res is done, but some thing doesn't feel right. i'm thinking of adding some more detail into the jacket to balance it out some more with the lower half. C&C always welcome.
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the clothing looks pretty nice. tho the main prob,, it loosk nothing like a cat or a kitty more like some kinda kangaroo rabit thing. if its suposed to be cat like, you should work on a lotta thing,
claws not finger and toe nails, long tail, ear and mouth shape, shape of the pupil,
you need some goggles
http://untoldvalor.blogspot.com/2008/04/flight-clothing-for-high-altitudes.html
here is some ref for some old style suits
@Rhinokey & @BlackulaDZ: I've brought the legs closer together to see if they look better.
@Jackablade I've quickly set them in a pose for the legs to show there the joints are ment to be. now that i have posistioned them i'm not so sure it works with 3 joint and am thinking of setting it to have one knee joint as hopefullt the knee pads won't need to bend so much.
ScubaSteve: yeah he does need some goggles. i did think about them sitting on his forehead but as he doesn't have one i didn't add them but i'm thinking that maybe them just sitting over his eyes will looks ok.
Take from it what you will, was gonna say, if it was a cat, it's a cat as described by Baldrick in the Black Added III episode where they have to rewrite the dictionary ie:"not a dog".
If you do decide on a particular animal, be sure to use plenty of ref, as while individually looking okay, the sum of the parts makes a frankenstein's monster.
Also curious, why does he have a bunny tail of sorts? Is it somethign he uses to tuck his tail away? I say, let the tail free!
back onto cat dog hamster creature and have geared him alot more to being a pug after some good suggestions. here is work so far.
C&C always welcome.
To block those pesky knee seeking bullets. :poly142:
Finally decided to stop after changing the trousers after some good feedback. I really like topogun. its so quick and you can get a really accurate low poly model created quickly. so very impressed with it.
heres some screen grabs with the maya shader with a AO and normal bake out of xnormals.
the heads currently got a 512 and the body using a 1024. tho i'm thinking of pushing these up to a 1024 for the head and a 2048 for the body as i'm afriad the colour map will look a bit fuzzy.
You could go all creative and use puns in the logos, referring to his pug-ness.
I'm not a fan of the tail either, it looks like some sort of horn. And of course you're still missing the hair texture on the unclothed parts.