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A question about Normals. I'm totally useless with them.

polycounter lvl 12
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Hayden Zammit polycounter lvl 12
I've been having all sorts of problems with normal mapping lately, and have been looking for some help. I can get scratches and stuff on my models no problem with mudbox or PS. Its with high poly to low transfers that I'm at a loss. its usually fine except for the edges. If I have simple box primitive and a high poly that has smoothed or beveled edges, should I be able to get those edges on the low box looking smooth via transferring the maps?

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