Hello all!
This is my first post here. I've scrounged around the CGSociety forums for a few years, but the game art section there is shrinking...so I figured its time to move on.
Anyways, here's what I'm working on at the moment. Its a 1980's Landrover Series III. Currently its at 18,200 tris, and has a 2048 color, spec, and normal map. This is the softop version, but I'm also creating a hard top and armored variant.
Also, here is the highpoly for the 3 variants.
Soft Top
Hard Top
Armored
I will be making a low poly for the hard top and armored version, and a damaged state for each variant.
Critiques and Comments welcome!
Replies
Started working on the Hard Top version. Just had to make the low poly hard top and replace the canvas top with it. Got it modeled and unwrapped today, will do Normal/AO bake tomorrow.
Texture wise I'd personally say some more edge wear and detailing would benefit this model a good chunk. Especially around the front bumper. Also, I'm sure in a lot of your reference everything on the truck might have been painted that powder-coat green but i'd say break up the colors a bit with the grill and bumbler making them an old faded chrome or grey metal. It's just break up the boringness of green all over.
Nice job!
Your metal doesent really look like metal, and there is no evidence of any wear or tear, or even any dirt in corners or mud up the side.
I would watch racers box tutorial on some ideas for texturing painted metal, and go out and photograph a dirty landrover (preferably white) This will give you some good refs and probably some images you can blend into your texture.
Southpaw: Someone at CGTalk also mentioned that I should round out the wheel well. I'll do that.
Drav: I agree my textures look like butt . These are screengrabs from 3dsMax and I'm thinking that it might only be displaying them at 1024 in the viewport, I'll have to check. Anyways, I have a little bit of an update on the textures that I'll throw up tonight with some mud on the bottom of the body. It might still need to be reworked though, we'll see.
Also, I've heard of the racers box tutorial before, but I can never seem to find it. I've searched for it here, youtube, google, etc.. to no avail....would you happen to know where I could look to find it?
http://racer445.com/pages/tutorials/metal-crate-tutorial.php
youre off to a good start, i would get some mud/dirt on those lower fenders. it is a land rover afterall
Its a hefty tutorial, but I'll watch it tomorrow.
Drav: I'm including the texture map so you can see hw my UVs are layed out. Its packed pretty tight, but there is also a motorbay and interior which kinda hog space. I'm attaching pictures of those as well, since I forgot to with my original post.
Also, here is a quick update on the texture, not a whole lot different, but the metal stuff may end up getting redone after I check out the tutorial anyways.
Latest update:
TextureMaps:
Interior/Motorbay:
http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html
is great to improve your model texture good luck , hope this help