sup
so after a few failed projects, i'm making a fairly simple model so that i can experiment with some texturing.
i'm so unfamiliar with photoshop that i could probably do better in paint at the moment, but we'll see...
does anything look horribly wrong and mangled so far?
Replies
yeah that loop is a mistake. i completely forgot about it! thanks for reminding me.
i've not done any UVs yet. i wanted to make sure the model was alright before i moved onto that.
also, what's with the weird black parts? are they just shadows, yeah?
As for the black parts, I can't really tell from this image, but they usually mean either flipped normals or smoothing errors.
Keep up the good work
I also assume you're going to use a 2:1 scale texture?
this is what i did with the UV:
I figured i'd do it like that so I could get more detail into the handle, instead of having it all in the axe head. am i doin' it right?
also, what exactly do you mean by a 2:1 scale texture? i'm dumb
One thing you could do is add a seam between the two handle parts... where the wood/plastic grip part meets the bit before the head. Then you could scale them up a bit and keep them in a 90-degree position.
Also, you seem to have plenty of space left, so there's no need to mirror the axe head.
did you mean something like this, predator? i'm not sure if i understand entirely
if this is alright, i'm going to move on to texturing it.
does anyone have any hints, tips or tutorials that might help? i literally don't know where to start
The two pieces on the bottom still seem too thin? Maybe it's just the angle you have the axe at, but it looks like the top and bottom should be wider on the UV sheet.
As far as texturing goes, I would start with the handle. That's going to be easier to texture than the head will be. Just get some photo ref's from cgtextures.com (if you're going for realism). Paste them in and start messing around with them.
i have no idea what i want to do with the rest of the handle. i'm thinking rubber, but how the hell do i make rubber.
and i don't even know about the head. im so confused. need to look up some general tutorials for photoshop, because i don't know what the hell i'm doing.
is this any better, achillesian? the difference is pretty small but i didn't want to over do it. hmmm.
anyways, the rubber looks like crap. any ideas?
There are tons of photoshop tutorials - google that sheit. The wood looks alright, try playing around with the dodge and burn tool to add some more detail to it.
a prop is just a prop with out a story to it. think up some type of life this axe has had and then bring that into the texture work. it will make it far more interesting to view.
if your getting stressed over placing a tileable piece of wood texture on a uv, this might not be the profession for ya..... this is an extremely easy prop to do, you should be enjoying it and trying to learn from it.
i would probably be enjoying this more if i had used photoshop for anything else than tweaking the color balance in photographs beforehand.
Thats not quite true, a typical wood for handles is ash, its extremely hard and a very common woodtype for tools like hammers and axe's, and its a very bright grain. http://www.toolspot.co.uk/product/14-ash-axe-handle?source=froogle
http://activerain.com/image_store/uploads/7/4/3/4/1/ar120541345114347.jpg
http://www.mikaelstrandberg.com/wp-content/uploads/2010/01/Axes.jpg
i've been messing around. starting to get more comfortable with photoshop now, so here's what i have so far:
i redid the rubber, messed around with the wood texture so it'll look older/more worn
so i did the axe head and i got rid of those terrible burn marks. i'm not sure what i've done with it is working terribly well.