I've been working on this concept over the last week in my spare time.
The design is for a game project that I'm going to be working on over this summer. A quick backstory on her character: Her name is Iris, sometimes called "The Prodigy." She's a young scientist experimenting with some new implant technologies that give the user telekinetic(ish) powers. She lives on a colony on the frontier of Human space, and is her own guinea-pig for the majority of her experiments... hence the blue arms.
As far as design style goes, I was trying to depart from the boxy, drab look of all too many sci-fis and develop something less expected; more organic and colorful.
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I like it.
@Hercanic: Looking at it again, I see what you mean about the anatomy. Thanks for pointing those things out! I'm really trying to improve my anatomy drawing skills.
@Hazed_blue: Thanks for the comments, man! I'm glad you like it. Cool idea, too, I'll probably play around with some different designs in the future.
-there is some overall wobbly-ness with the anatomy and perspective
-I think the background is too busy and colorful.
-The red/blue colorscheme is cool, but I feel the purple pants throw it off-- maybe a more neutral color for those?
-The way the legs are seems very unnatural. It is good though that you are trying for an expressive pose.
-It seems like a lot of work was put into the surface detailing. Personally I don't think it adds to the image. In general, it is better to add detail only to clarify the design, especially for concept art.