Hey guys,
Sorry for the lack of updates...But fear not, all is not lost!
Here is a fountain that i have been working on over the past week. ^^
Its about 85-90% done modelling wise so far as i have still got to add some new bits and refine what i have currently, before i take it into Zbrush.
Any comments and crits. would be awesome
Replies
It will look more interesting.
I forgot to say that the main ref i used for this piece was the Charlbury Fountain in Oxfordshire.
@PredatorGSR
I can see what you mean about the scale issue...i will render out something with directional lighting later, which should help.
Im going to add more gaps between the brinks during the ZBrush pass as i wanted then to be more organic, so no worries there
@Sliterin
Thanks for the kind words and the paintover ^^
I still have lots of detailing to do (like the bricks), but much of that will be done in ZBrush, as so far this is all in preparation for that step
Im definitely going to add things like water spouts, metal bars etc. along with some more stuff like in your paintover.
I wanted to get the whole basic shape done before i start focusing on small details, but they are definitely on the list! (along with some larger detail work on the Middle-Top part)
Thanks again for the crits guys...its really appreciated!
Here is another small update where i have started to add some more intricate parts
I still have quite a few bits to refine (the triangular pieces on the arches need to be scaled as do the small pillars that connect the arch to the top middle trim)
Also im thinking about making a vaulted ceiling for the inside, which i think will look rather awesome.
Comments and grit would be great
Thanks for looking!
Just a small update
I made the vaulted ceiling and added some curved bricks that run across its edges, which will have some detail work sculpted on them later...i was also thinking about making a more decorative centre piece to give it all a little more focus.
Still wip but worth some crit i think
Thanks for looking!
Im tinkering with the idea of creating a separate, larger base section, to give the piece a more distinctive silhouette, so that prob. next on the list...What do you guys think?
Im having a blast with this piece and will definitely get some more posted soon!
I really like the overall shape of the fountain, but I've noticed that all your edges are really hard. Try to make the bevels slightly bigger; that should make it look better and easier to sculpt.
Also, the bottom looks a little bit strange; the lowest row of bricks doesn't match the shape of the column next. It makes it obvious that youre using floating geo - you should try disguising it a little bit more.
Also, try to avoid making AO only renders; it's really hard to judge the model this way as it doesn't show the curves of your object properly. Try a 3 point light system with Xconvict's material setup.
Other than that; cool modelling. I will be creating a fountain in a similar style soon, so it's always nice to see how other people tackle it.
Keep it up
I like the rendering a lot. What did you use?
@[HP]
thanks mate!
@teaandcigarettes
Thanks for the crit
Do you mean this part?
I was thinking about making the base of the pillars have the same profile as the bricks (much like the top of the base section with the trim)...do you think that would work better?
Im doing all the renders in Octane, which is an unbiased GPU renderer as its real fast and allows a very smooth interactive display...im going to see how i can improve the rendering a bit more and see if i can sort a HDRI with a 3 point light setup...that should work
@undoz
Thanks for the kind words!
I used Octane...its so awesome
-B
Here is another update
I have started blocking out the base, refined the arch top pieces, added some diamonds to the crowns and changed the profile of pillar bottoms.
Im started to get stoked at the prospect of sculpting this now...its going be sweet!
Comments and Crits. would be great!
(p.s im still working on a better render :P)
Hope you're going to bake those window bars onto an alpha, or they're going to eat up a LOT of tri's .
Keep the updates commin, this thing looks fun.
@B,
Thanks for the compliment mate!
@Crazyfingers,
My first instinct is always to say fantasy, as i defend the genre with terminal intensity, but i guess we will have to wait and see!
Thanks for the kind words
@Mark,
Surprise! :P
Thanks mate
@Joe,
Thanks mate! one aims to please
Everything is created in Blender 2.49b 64bit and i will be sculpting it it Zbrush
I will try to get some wires for you soon!
@doeseph
Im trying to get some good looking wire shots for you but am having trouble getting anything that looks halfway decent.
Im currently taking a screenie in ZBrush and then desaturating and adding a levels in PS but unless i use a HUGE image everything is really blurry.
I guess i will have to break it all down into smaller sections and then do a composite later...that or export it again with no Subd active.
If anyone knows of a great way to get some good wire shots in Zbrush that would be awesome!
Anyways...Here is another update!
I have added some spouts above the fountain bowls and added a spire to finish up the top...though you cant see it in the render very well, so for the moment i give you Generic Default ZBrush Material Screenie!
Im considering making the centre section a huge bowl rather than having it flat like it is currently...what do you guys think?
Any comments and crits would be sweet!
I think this will prob. be the last update before i start sculpting (unless a show stopper crops its ugly head :P)
I have added the large centre bowl, along with some outlets that connect to the spouts and have gone through all the bricks and trim sections and tried to add a little irregularity by spacing them out a little more, rotating them and generally moving them around a bit so that they are not just perfectly uniform any more...hopefully this will make the normal and AO maps read much better
I think its already had quite a good effect so far ^^
Any comments and Critique are most welcome!
Update time!
Here is what i have been doing in my cave since my last post.
There is still much to do but i think the sculpting is off to a good start.
Any comments and crits would be great
Everything on the pics above are a little out of scale with each other, so i thought i would post some larger shots of the fountain and pillar bits.
Thanks for looking
Still some clean up required on these but man i love the Formbrush...makes this kind of stuff must faster
This is sexy. Cant wait to see it textured.
Thanks for the comments
@AK
Me too! :P
@sampson
They are scanned from a book, cleaned up and processed a little to make them a bit more suitable for use.
When im all done with this asset i will post em online for the community to feast upon as they wish. ^^
Right, on to the juicy bit...
I have tried to make the whole thing pop a little more, though in some parts i think the overall effect may be a tad too strong...i will take look with fresh eyes tomorrow.
Crit on this would be awesome
I hope you will have enough texture res to bake in all those great details.
I think it's pretty cool that you've got different sizes of detail so that shapes will be visible from far rather than just being reduced to noise, then as you get closer the smaller details will pop out too.
@Ben,
Thanks for the praise man!
I think i will have to go pretty high res. texture wise, as there are so many pieces to unwrap, but im not really sure how high yet.
I will have to do some test bakes to see what i can get away with
@SaferDan,
Cheers
Im glad my wip has given you some inspiration!
I promise you wont regret learning ZBrush!
Until last year i used to do all my sculpting in Silo and there is such a world of difference.
Once you get used to the interface, ZBrush becomes so powerful its crazy...i really dont think i could live without it now.
Just a small update for the moment
I have applied the same treatment to the main front plaque as i did to the corner plaque so it reads a little better.
I did a quick normal bake onto some simple geometry just to make sure i was getting the results i wanted and so far i think im on the right track.
Each HP mesh was decimated in ZBrush to 150k and then baked in xNormal onto a massive total of 16 tris. ^^
Here is the result in Marmoset
I have to admit...im pretty stoked with the result
C+C would be great
Thanks mate
As it happens i have recorded most of the sculpting and currently have 10GB of videos sitting on my drive
When i finish the ZB pass i will try to get the vids on Vimeo or something
Yea 16 tris...i promise!
I didn't do anything special really...i guess the geometry really lends itself to baking.
The LP is just in front of the HP with the ray distance set to 0.5 and that's about it im afraid...no magic tricks or anything (im saving that for later :P)
I also bake at double res for AA, resize in Photoshop, add an unsharp mask at around 40-60 (sometimes a little more if needed) and then do a levels on each channel if needed also (this time it didn't)
Hope that helps
I did a few more tests with LODBias in UDK and the map still holds up well even when using a high LODBias, so i think after some minor touch-ups im going to call these pieces done
I should be starting the LP over the next few days, which is going to be awesome
Im pretty stoked with the whole thing so far
Just another small update on a couple of bits i have been working on today.
Both still need some refining in places, but i think they are getting there!
Thanks for looking
Only a few pieces left to sculpt now!
I bring updates!
I started the top arch today, which is a real nice part to sculpt as there is lots of space for the relief which enabled me to experiment a little more with a few different brushes that i haven't really used previously.
Also, after looking at the triangle piece with fresh eyes, i decided to tone down the large dents as i realised it made the edges look a little wobbly.
Any comments and critique would be fantastic!
Thanks for looking