Quick question. I've been trying to create some simple trim around the curve of a building, but outside of manually copying, pasting and rotating each shape*, I'm not sure how to best approach this. I know there has to be a smarter/easier way of doing it, but I haven't had a whole lot of luck up to this point. Also, if this has been mentioned before just point me in the right direction.
* Go ahead, you'd be right to laugh.
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Hope this helped!
My course focuses a lot on digital animation, but not really the ins and outs of environment modeling tricks, so I keep getting stuck on some of the small, 'you should know this by now' details.
I'll look into some of those a little further. Thanks!
Also, thanks Marine. I'll hunt around on both sites later tonight and check it out. Then my shame will be complete.
http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/extended-duplicate-options
It's great for duplicating objects around complex curves. See also built-in Maya stuff like motion paths and flow paths for more of this kind of thing (just check the manual).