Shear character and Puppy (think I'll name him Valentine) illustration. Done over two days, day 1 for Shear and Valentine greyscale render, day 2 for background, colors and final composition.
This is also in my sketchbook, but this is pretty complete, so I thought I'd put it up here. If this goes against the rules, let me know and I'll remove it
Oh also, I'm still working on the website as of 02/16/2010. Officially goes on-line in approximately 3 weeks!
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If you're still interested in crits at all, the stance of the lizardy guy is a little confusing. I can see what he's doing, twisting around so his front and rear legs are close to eachother but reads a little oddly. Hard to know exactly what to suggest here to rectify the situation in the least destructive way possible.
One think you may want to look into is changing the color on Valentine's armor right now it's blending in a lot with his skin. With a color change you may be able to pop it out a bit more.
Future suit. I'll go into details some other time.
i want to model him so bad!!!
putting him in my "things to model" folder.
I would say the only crit i have on the soldier guy is his feet dont seem to match his perspective. I would make it so that you can see more of the top of the feet, and have them in more of a perspective view...and not so much orthographic. It'll help sell the idea that he's standing in 3d space.
Thanks for all the positive feedback everyone, I really appreciate it. I would LOVE to see any of my stuff modeled out, PLEASE FEEL FREE (do it Will, before Wes gets a chance to haha j/k Wes)! Just link me so I can enjoy it along the way as well! It would be so cool that someone would actually want to model something I concepted.
And wow, Pior, I'm honored, your work has been examples in classes at The Art Institute of California - San Diego! You have so many different styles! Thankyou so much!
Hey Glenn got any detailed concepts of the rifle?
Will - I'll work on the rifle for you tomorrow, today I was planning on doing an environment piece. I've always been leery about weapons both in the 3D and 2D realm because I know someone more knowledgeable with real weaponry would see blatant and obvious flaws in design. I'm gonna need to do some weapon studies. Point me in the right direction for reference man!
Modeling orthographic of an Iron Man redesign. The most difficult thing was trying to come up with an Iron Man design that was different. It's pretty near impossible, since Iron Man's been around for so long, there's already been so many different permutations. After a bunch of weird and off the wall versions, I finally decided to come back to a more conventional design. I knew I needed to keep his face and power source on his chest, as they are iconic elements.
There was a scene in the movie that bothered me enough to remove me from my suspension of disbelief, and that was when Tony escapes the cave and crash lands head first from maybe a mile up, unhurt. So I decided to make an Iron Man with a reinforced neck area. There are also wing stabilizers on his wrists (not in ortho) that I plan on making a close up of. During non-flight, the top portion of his armor shifts downward and his neck unlocks, allowing for freedom of head movement (present in plan sketches).
Close up. I'll see what I can do for the legs after I get some sleep.
Cleaned up the Widow a bit.
If there's a specific reason behind it i'd love to hear it though, you're definitely more educated on this stuff than me so i'm not about to argue if you've got a point.