My next mini sculpt is finally up for sale woooo!
An ongoing project im working on called Kingdom Death - a fantasy boardgame played with miniatures. The twilight knight is the second mini released sculpted by me, and concepted by the awesome Lokman Lam.
The end result is a mini roughly 37mm in height and you can see her here:
http://shop.kingdom-death.com/product/0/Twilight-Knight-Pinup_1243570.html
Shes for sale buy her!!!
You can see the kinds of details we had reduce or simply remove alltogether to get a readable print at this size, also a few things we tweaked to exagerate the final result.
I hope you guys like her! More to come!
Replies
If I was going to have a minor beef it would be with the hair. If this was for an actual in game model the hair would need to be redone and probably some opacity maps applied, same for the cape its a little too sculpty. the bead thing makes it look a little bit like a tentacle?
It looks like a fun kind of thing to model, since you use subdivisions, but don't need to worry about detail as small as pores. How does your workflow work, exactly? Do you model in T-pose or do you create them in the final pose?
Nice concept to work from too!
Anux: More buxom ladies!
Vig: Hey thanks man!! I do share your thoughts about the hair and the cape, I'll have to do better next time!
divi: Ahaha yeah
Zwebbie: Good question, I actually sculpt everything posed, i find it takes longer to do that way, but its much more fun to sculpt non symetrically! Pretty much the workflaw is alot of back and forth and a few botched prints usually - luckily the guy im working with has good hookups with printers so we can do a few 'tests' to see how the print is going to look - and where its working / where its not working. Thats usually where i find out that normal looking 'cool' things needed to be removed and certain things flattened out or exxagerated because they just get lost, a good example is her face, the face you see in the render, isnt the face in the final model, the final models face needed to be exxagerated to hell, it looks really ugly with huge eye sockets, sunken right into her head etc. but it needed to be that way to show up and be readable on a face thats only a couple mm high.
MoP: Thanks man, yeah lokman is a legend with his hot girls!!!
Jeremy-S: haha thanks man, its not that difficult - get into it!!!!!
BlackulaDZ: Im glad you think so, we started off with a more traditional looking folded cloth kind of cloak blowing in the wind, but it wasnt working so we opted for a softer, almost ghostly looking 'floating with a mind of its own' cloak.
throttlekitty: NOM NOM NOM!
Frump: Thanks man im glad you like!
Zwebbie: Haha i hear what your saying man, but still take a crack at modelling that way youll learn a whole bunch more!
Heres some wip shots !!
I would love to go nuts on the details and really polish these models up but its pointless when printing them at such small sizes.... Its the one thing thats been really tough to find a balance with. Simplify the design, or keep the detail but blow it up to a reasonable size ?
Every new piece is always interesting... More to come!
For the more minor stuff that might help this pop a bit more, I think the hooded cape could use a few finer wrinkles, and even a couple of those U shaped wrinkles. At this point it's lookin a little blob-like. Could also use an ever-so-slight bumpage on the armor.
One thing that really jumps out at me is how narrow her waist is compared to her hips. I understand you're going for a girl with a little padding and it's working really well on the lower half of her body but her abs don't reflect that. So what we end up with (in my eyes anyway) is kind of a Chun-Li effect.
Course we know this is me really nit-picking. I love your work in general.
awsome sculpt mayne, really sexay print too
9skulls: Shes watching man, be safe!
HandSandwich: Hell yeah!
Mladen Jovicic: haha thanks man
pangarang: Thanks for the crits man, I'm still finding it challenging to get the best results with printing something so small - cant go into to much detail, but each new design brings about new challenges and we keep pushing more and more every time!
Richard Kain: Got have curves man!
crazyfool: Haha its the thought that counts man!
woogity: Those hand sculptours still have the edge over the 3d guys working at this size, they can get details and edges sharper no matter what the printers say TRUST ME. The advantage of the 3d guys is that its relatively not a big deal to repose a little goblin mesh to make variants for an army / squad instead! But yeah, a few companies arew looking at it with a more open mind now!
Nizza_waaarg: hah thanks man!!
Ill hopefully have a few more released soon, and shock horror one of them is a dude - omg I created something that doesnt have boobs or big thighs!
+1 on dem hips
http://www.youtube.com/watch?v=i5sM6svpMpI#watch-main-area
Heres some more shots of the mini, and how it looks on the sprue!
Shes only 37mm high! I want to get some shots to really make the scale more obvious....
hboy: Sorry man thats not my sculpt! Its been hand sculpted sliced and prepp'd for casting, you can tell because the fidelity is still higher when working by hand at that scale.
In my experience and many printers later, to get super high quality prints from a 3d printer of a character thats under 40mm from foot to head is still quite a bit behind the time honored hand crafted method when you compare the results side by side.
Having said that there are some prototype prints being done at the moment that have upped the quality significantly, bridging that gap a whole bunch!! Ill see if i can get some permission to post some comparison shots!
So I'd say sexiness has been achieved.
Indeed can I take her home?