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Portfolio Daniel Doerksen

first pass on my portfolio, id like to get some ideas on the content...
id be applying for environment art
http://danieldoerksen.daportfolio.com/

im using deviantart portfolio, the only real down side is their layout is a bit retrictive as id like to have my art on a single page

Replies

  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    I gotta say man, this is some really nice solid work, bookmarked for sure!

    Only thing I can say off the bat is... I WANNA SEE SOME WIRES!

    The vechile section, I would REALLY like to see that tank textured man, those other vechiles you have lined up are good, but yuh... the tank is begging for a nice texture.

    The only true weak section is your weapons area... the textures fall short, and the models seem "blobby"... maybe try showing them in UDK, or better yet, try them out in Marmoset and see if you can get those materials reading better.

    Overall though, nice work, and great presentation, I wish you good luck man :)
  • Daniel Doerksen
    id hate to through just udk into wireframe mode and show those, i wonder if theres a way to overlay the wires on the meshes like you can with the terrain layer
  • Progg
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    Progg polycounter lvl 11
    If you want to keep it in the UDK and not render out of Maya/Max you could possibly keep the UV snapshot turned on and screened / multiplied over the top of a base color or your existing texture. Only problem with this is you run into aliasing issues sometimes... might work though.

    I didn't notice a resume option anywhere on your site either, did I just skim over it? Good work.
  • Daniel Doerksen
    there is a resume under artists bio.... the fact that you missed it means i should figure a more direct way of displaying it
  • PredatorGSR
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    PredatorGSR polycounter lvl 14
    Your work looks great, but your site could use a lot of work. Having different categories is needlessly complex, especially since you don't have a huge body of work. If you had like 10 great pieces in each category, it would make sense to categorize them, but right now you're making people needlessly click on a bunch of links just to see 1-2 pieces.

    If you really want to do categories, separate it into Environments, and everything else.

    There are a 2 formats that I think work best for displaying environment art, and each one is fairly simple to implement.

    Thumbnails/Categories linked to scrolling page:
    http://shogun3d.com/
    http://www.bja-design.de/

    Large images linked to scrolling page:
    http://www.ilyanedyal.com/index.html
    http://konradbeerbaum.com/ (My site)

    The other thing is that you have some great work, and a good volume of it, so you need to cut everything that is holding you back.

    I'm going to run down a specific list of suggestions:

    - Cut the artist bio, it is useless.
    - Put the resume under its own resume link.
    - Your temple environment is the best thing in your portfolio, the mars one is weaker but still solid. It would be nice to see some wires and textures as well.
    - You seem to be showing a lot of individual prop elements from the mars scene, but they aren't really impressive enough on their own, I would cut them.
    - The plasma pistol isn't as good as the rest of your work, cut it.
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