Hi all,
Newbie here. I'm a lowly first year Games Art & Design student currenly doing a project on 3D modelling and I was wondering in some kind person out there would be able to give me some information and advice as it would greatly help my project.
Thanks,
Justin
Replies
I'm after advice on facial topology, such as what it is defined as, what are it's principles etc. What are the best/most common software packages.
Basically anything you can tell me on topology and facial topology would be great.
Also any advice on Mudbox, I am creating a head to mirror an imported image of a subjects head and finding it tricky. Any tips or pointers would be excellent help.
Thanks again.
http://wiki.polycount.net/Face_Topology
Does anyone have any suggestions what I can write about with regards to facial topology? I can write about best practices and key areas but I'm struggling for more topics (need 1000 words)
Also anyone any Mudbox advice for modelling to match an imported image please?
Look at the links at the top of that page I linked. Also look in the Category:Modeling section for more links. Read, read, read. Then distill the salient points into your 1000 werds. Do the work.
The Robert Chang link doesnt seem to work?
This thread has a bunch of reasoning in it: CGTalk - Topology research
You're going to have to suss it out yourself though. Topology is a deep subject, with a lot of opinions. I'd recommend paying attention to Stahlberg and Laa-Yosh, as well as anyone else who seems to know what they're talking about.
This old forum has a ton of useful info, kind of dead now though, but it was started by the lead Gollum facial modeler for the LOTR movies, and this is where some master modelers discussed theory and practice.
Spiraloid - Digital Sculpting Forum
http://www.daz-art.com/hi_poly_tut.htm