Hey guys,
Ive been having a problem with Path Deform in 3D max.
Each time I try to use the "Move to Path" feature, it enlarges the model considerably. Ive tried resetting the xform for both the spline and the mesh as well as manually centering pivot points to no avail....
help please....
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Replies
At some point you probably scaled your whole object (outside of a sub-object mode) so its running into a scale discrepancy between the two objects.
(to DarthNater, trying Vigs method now).
EDIT: It works, thank you both very much.
Also, how do you keep the gizmo on each model along your spline? It seems like everytime I Create an instance, the gizmo goes in whatever direction its feels like. Do I have to reset x form or manually move the gizmo for EACH instance?
With the scale tool selected if you look down at the type in transform boxes (under the animation bar, to the right of the padlock) you'll see the scale it's remembering. When you reset the scale it accepts the size of the object as 100%.
Likewise with transform, it accepts the objects new position as its its origin in the world.
It's quite possible that you have transform and scale data that is running amok and just needs to be reset. People do some funky things to get around these kinds of issues like export to obj bla bla bla...
In general before you path deform or skin something, its good to reset the scale and transform on all objects.
Reset xform is a bad idea because of this:
but if you're object's local pivot matches the world pivot it will be fine, just a bit of overkill.