So I'm working on a model of the solar system and obviously have a lot of spheres that I need to unwrap. I didn't think this would be an issue when I started but now I'm finding that unwrapping a sphere without major seams or distortion is a lot harder than one would think and there really aren't any useful tutorials on the subject that I've been able to find.
Does anyone have any tips on how to do this properly in 3D Studio max? I would think pelt mapping a sphere would be an easy way to do it, but I can't seem to loose the distortion in the center area of the sphere.
Any help on this would be greatly appreciated.