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Character Modeling Progress

polycounter lvl 8
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Famouz polycounter lvl 8
Hey there,
I'm currently working on my Head Mesh. What i got is the Basemesh and UVs on it.
So my Question is:
What to do next?
i think making the HighPoly is he next step. And then make a Displacement Map on it. And the apply where? On the Basemesh or on the resulting mesh woth lowest SubD? And will i have to make new UVs?
How to start best Texturing then.

These are some Questions that are stopping me from doing the High Poly right now.

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