How would you go about connecting a shader to an array of textures/color selections/other shaders, so each object with the overall shader woudl get a different look. (Which I would then bake to an LP model.)
PS, I use Maya, but it shouldn't matter, MR is MR...
For instance, an object with a lot of wires with different colors, or a building(s) with windows, some lit, some not, some with curtains, some not) etc.
Extra credit if I can provide frequency numbers to each of the subshaders. (eg make most of a building's windows dark)
This is something I've wondered about for years, but never really gone into. I've recently been getting more involved with more complex shaders than *haha it's shiny!* however I'm a dolt when it comes to scripting.
Thanks for any suggestions.
Replies