Need to know software, what sort of lights you are using, a wireframe can help, what renderer / render settings you are using, smoothing group settings....just to name a few.
[FONT="]Hey guys thanks for your replies.
Im using 3ds max 9.
In the scene I have x1 skylight and x1photometric light.
The material is a standard blinn material.
I dont know much about lighting so I have probably got it all wrong.[/FONT]
[FONT="]However I have done a new render using the daylight system and this seems to have removed or at least drastically removed the smudging.[/FONT]
I bet your photometric light had a shadow map res. That was too small. I think by default they are very low. I usually switch to ray traced shadows anyway, then you don't have to worry about that.
Replies
If your not using mental ray then ignore this
Im using 3ds max 9.
In the scene I have x1 skylight and x1photometric light.
The material is a standard blinn material.
I dont know much about lighting so I have probably got it all wrong.[/FONT]
[FONT="]However I have done a new render using the daylight system and this seems to have removed or at least drastically removed the smudging.[/FONT]