Gah, what am I forgetting here. Something dumb. Baking Ambient Occlusion in XNormal is resulting in this:
I'm getting loads of ray misses, but I don't have flipped normals on either my high or low res mesh.
Take your high (this might chug bad but hopefully your rig can handle just a import)
Do the same (do not convert to editable poly leave as a editable mesh since this might cause more issues if your rig isnt strong enough to convert it even)
So reset x-form , 0,0,0
Rexport it
After that see if your bake works,, I had issues not to long ago with something from 3.5r3 where my mesh and low even though the same exported models from zbrush were off for some reason and needed to be handled this way
Sounds like you need to freeze transformations, reset xform, etc. You can also utilize the 3d previewer in xNormals and check to see if you're models are overlapped.
I was having some strange bake problems just last night after installing the latest version of xNormal. They weren't the same problems you are having however the fix might be worth mentioning.
I went to "Settings and examples" then used the "Restore default settings" button. After that all was well.
I find every now and again I have issues with the scaling on export and import from and to zbrush - that being it exports really, really tiny obejcts. I've gotten some really fucked up results in xnormal, because my high poly was so tiny.
I had no idea what was causeing it until I imported both models into max and compared the two.
Replies
Try loading both high and low in the xNormal 3D preview, to see if they are placed correctly.
I don't get it. The UVs are correct. The normals are facing outwards. The models are the same scale - I re-exported them out of ZBrush to make sure.
Do the following
import you low to max
Reset X-form
Reset pivot 0,0,0
after that is done export your low
Take your high (this might chug bad but hopefully your rig can handle just a import)
Do the same (do not convert to editable poly leave as a editable mesh since this might cause more issues if your rig isnt strong enough to convert it even)
So reset x-form , 0,0,0
Rexport it
After that see if your bake works,, I had issues not to long ago with something from 3.5r3 where my mesh and low even though the same exported models from zbrush were off for some reason and needed to be handled this way
I went to "Settings and examples" then used the "Restore default settings" button. After that all was well.
Good luck, I hope you get it sorted out.
I find every now and again I have issues with the scaling on export and import from and to zbrush - that being it exports really, really tiny obejcts. I've gotten some really fucked up results in xnormal, because my high poly was so tiny.
I had no idea what was causeing it until I imported both models into max and compared the two.
good luck
Remember to check "ignore backface hits" in AO settings: