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Mostly black AO from XNormal

polycounter lvl 18
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Steve Schulze polycounter lvl 18
Gah, what am I forgetting here. Something dumb. Baking Ambient Occlusion in XNormal is resulting in this:
bodyao1occlusion.png
I'm getting loads of ray misses, but I don't have flipped normals on either my high or low res mesh.

Clues?

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