creature came out cool, only part that looks wierd is the wrists, some more definition of where they bend and perhaps a slightly different angle on the hand position would look more natural
Szark - for this creature I made polypaint texture in z-brush. I make usualy few renders with different materials and compose it in Photoshop after this way:
Wow, that looks very nice. I have to try that out sometime! I love the design of that insectoid, too, by the way! The overlapping ridges and even just the flow of them is wonderful! Keep it up!
Sweet stuff indeed, no crits from me really. Love your zbrushing!
Though I would like to see some style exploration on the 2D stuff. Right now your colors are very effect-full so to speak, lots of contrast n stuff. I'd like to see you do something more classic looking without any blending modes or anything, perhaps copy a classic traditional masterpiece or something like that. Just my 2 cents though.
AimBuz mmm I thougth that my study copyes of classic antique scuptures not very interesting for people, I have couple classic copy things, btw you gave nice idea to make copy classic oil-painting art. One free-time day I'll try it, thanks.
David = big mistake especially face eeeeek.:poly122:
I like your stuff, I'll make two notes on this last one for the sake of some thought for you.
First thing I noticed (other than the nice rendering) was that the perspective on her eye looks off. It looks more like it belongs on a head facing mostly towards you, not tilted up and to the side as hers is.
As a test, I copied your eye and without changing anything other than desaturating it, stuck it on some random photo I found on google of a straight-on face. And it looks like it fits surprisingly well:
If you raised the inner corner a bit, added more arch to the upper lid, and less (or opposite arch) to the lower lid, you'd probably have a more accurate perspective of it. Though - I'm not master of this myself, it's just observation.
Other thing I notice is the padlock around her neck doesn't look like it's hanging from the chain (or other such string-like necklace thing) it's on. Given the part of it that'd be putting pressure on the chain right now is floating a small bit above it as opposed to hanging directly against it, might want to bring that down (or consider such things in the future). The perspective on it as well is a little bit weird, but the gravity defying appearance of it is what I noticed first.
World of Warcraft old vanilla races busts. In these works, I don't limit myself to the number of polygons and texture size. I try to study wow style and have more practice with faces painting. All armor designs from game.
I did render in Toolbag Marmoset, I like this game engine very much, it's fast and easy way to view and render your model.
I paint my texture in Deep Paint and Photoshop. Deep Paint for projections, Photoshop for painting. I also bake directional AO in Faogen first for shadows base.
I really like your work, It's inspirational to me for someone to do hand painted diffuse so well! =] painting textures by hand is so much fun to me compared to alternative methods
Yeah your colors are really good. Would like to see how you do it. The face expresseion of the mutant frog isn't crazy enough i think - i really like the "kill me" idea but without the words the face expression could mean anything to me. Maybe the eyes should be bigger and maybe (i dont know this) the mouth would be closed because the frog gave up of fighting for his live.
bloody hell, 2 o'clock in the morning and I'm mindlessly surfing the web..
all of a sudden I stumble upon russian language on polycount. I thought I was hallucinating.
Replies
Final sculpting:
Might I ask how you add colour to your black & white renders? What layer structure / layer modes do you use?
Congrats on the interview also!
Though I would like to see some style exploration on the 2D stuff. Right now your colors are very effect-full so to speak, lots of contrast n stuff. I'd like to see you do something more classic looking without any blending modes or anything, perhaps copy a classic traditional masterpiece or something like that. Just my 2 cents though.
David = big mistake especially face eeeeek.:poly122:
makes it flat.
damn nice progress, Tamara, and lovely girl
more like.. great colors girl
IT'S A HABIT. . I shoulda said dude! aha.
great colors lass.
First thing I noticed (other than the nice rendering) was that the perspective on her eye looks off. It looks more like it belongs on a head facing mostly towards you, not tilted up and to the side as hers is.
As a test, I copied your eye and without changing anything other than desaturating it, stuck it on some random photo I found on google of a straight-on face. And it looks like it fits surprisingly well:
If you raised the inner corner a bit, added more arch to the upper lid, and less (or opposite arch) to the lower lid, you'd probably have a more accurate perspective of it. Though - I'm not master of this myself, it's just observation.
Other thing I notice is the padlock around her neck doesn't look like it's hanging from the chain (or other such string-like necklace thing) it's on. Given the part of it that'd be putting pressure on the chain right now is floating a small bit above it as opposed to hanging directly against it, might want to bring that down (or consider such things in the future). The perspective on it as well is a little bit weird, but the gravity defying appearance of it is what I noticed first.
Keep going.
I did here refine of old textures:
My Comicon entry, old school as usual:
love the work man keep them comeing
I paint my texture in Deep Paint and Photoshop. Deep Paint for projections, Photoshop for painting. I also bake directional AO in Faogen first for shadows base.
2-3 h creatures drawing practice.
Love that Staff and the Anglerfish with the massive jawbone!!!!!
Love it all!!
here is a couple sketch pages:
all of a sudden I stumble upon russian language on polycount. I thought I was hallucinating.
Nice work & boobs btw!