Hey all,
I've just started trying to get a good grip on anatomy.
I've picked up Sarah Simblet's Anatomy for the Artist and Scott Spencer's new Zbrush Digital Sculpting the Human Anatomy and I'm plugging away while trying to learn the muscle groups and structures.
Anywho, I figured I'd post this exercise to get some crits before moving forward.
This is a planar analysis meant to break the body into basic shapes for easier understanding.
Tear into me!
Replies
Calf (sp?) muscle just looks too far back
@fly_soup: Good point. To my great inconvenience, I left my file on my work pc, but I'll definitely clean that up when I get back tomorrow.
Thanks for the replies guys!
His neck also looks a little thick in the front views, and the calf problem might be that it is too high on the lower leg.
Well done though, keep working at it!
Do you mean using multiple primitives/shapes and piling together to really grasp those shapes that drive the form of the body? If possible could you elaborate on what you mean? Thank you.
Here's today's progress on my sculpt, this is sculpted from a base mesh made in max and I'm working up piece by piece. At this point, every piece of the model will have more time spent on it, but the proportions and major shapes will be driven by this mesh.
Working on the skull now, hence the hideous "mouth"
to me sculpting is the best way to learn anatomy... I learned some of it from.. zack petroc... his anatomy sculpting tutorial I watched that about 5 times. also I learned alot from this guy.. http://the-structure-of-man.blogspot.com/