I think your lines and forms are too uniform. The pot belly isn't a smooth egg shape - its a beat up lump of steel, warped from the orcs heating it over flame. So are those patches applied to it with bolts. In your version they are very neat, perfect little bandages - in the concept they have character, an orc banged on some metal scraps he pulled off some dead warriors armor and banged them onto the pot.
Exaggerate, pull some points around, you don't really need to add any geometry. Give it character, tweak every vertex ever so slightly so it loses that "machined" look. If you want a quick and dirty example, put a noise modifier on the vert level and slowly crank it up. See what kind of ideas that gives you.
Texturing looks good. I could use more burn marks on the pouring section of the mechanism.
Only problem is modeled small details are too thin. As in, plates on cauldron need to be thicker, everything on that greeen torus, and so on (everything).
Greenskins don't have perfection, everything is shoddily contrived with poop and rope. If it looks like it's going to fall apart and smell bad, you've done your job right.
thanks for the feedback everybody. id say its about 60% done texture wise. i still have to work on the oil and the handle. plus the main body of it needs some dings and dents (just like everybody said )
Lovely work here, warhammer got some really nice concepts indeed. I really like your texture style, do you think you could share how you made it?
no prob.
first i baked a skylight light map with render to texture in 3ds max. (just create a skylight>render to texture>lightingmap>render)
that set my up with a pretty good base for the shadows.
cranked the opacity down so it wasnt so dark and set to multiply.
for the metal, i had a base color i liked.
added a new layer on top, set it to color dodge, filled with pure black.
using a softer brush set to opacity 10% flow 75%, built up highlights with pure white. i applied highlights as if the object was lit from top down.
from then on it was adding scratches and dirt and stuff.
here's a large gif
its by no means done. and ill post an update as soon as i do something noticeably new HA
It's coming along very nicely. The one thing that sticks out to me right away is that black and white checker pattern. It seems too clean and bright. On the concept it has more wear and tear and you can kind of see the layer of paint thats underneath it.
I like the charm of it, like something out of TF2. But where did the orcs get what looks to be the door-metal of a taxi? Kind of confuses the universe it's from for me... My brain wants it to be more medieval metal, just another kind. If it's meant to be clan paintings though, that pattern is looking like a taxi to me.
The support legs and spinning handle areas lost some stylized interest from the concept sketch however. Might want to tweak their forms and proportions a bit to literally match the image's. The legs had a nice arc to them, and the green thing around the handle is larger and 'fatter' in the image as well. Might also want to try a 'fatter' edge bevel in the legs' texture. And I'd like to see it lit from underneath like the concept too, if its able to be!
Edit --
If this taxi metal matches the Warhammer universe, then it's cool as is.
Art-Machine: He's making this from a piece of concept art from Warhammer Online; they love taxis. Nice looking mesh for it so far, the heat transfer to the metal on the bottom of the pot should really sell it's purpose.
been working a lot lately havent really sat down at my computer in a week other than to check the email.
anyways heres the progress. crits welcome and probably be rewarded with a high five.
100% hand painted for those that want to know.
@Mr Bear:
i filled a layer above all the others with 100% black. i set the black layer to color dodge and painted in the highlights with white. my brush is usually set to 10% opacity and 75% flow when i add the white. its easier to blend and build color. also dont use the eraser tool on the black layer, just paint black back on whatever you want to get rid of. hope that helps
Replies
I think your lines and forms are too uniform. The pot belly isn't a smooth egg shape - its a beat up lump of steel, warped from the orcs heating it over flame. So are those patches applied to it with bolts. In your version they are very neat, perfect little bandages - in the concept they have character, an orc banged on some metal scraps he pulled off some dead warriors armor and banged them onto the pot.
Exaggerate, pull some points around, you don't really need to add any geometry. Give it character, tweak every vertex ever so slightly so it loses that "machined" look. If you want a quick and dirty example, put a noise modifier on the vert level and slowly crank it up. See what kind of ideas that gives you.
Only problem is modeled small details are too thin. As in, plates on cauldron need to be thicker, everything on that greeen torus, and so on (everything).
Greenskins don't have perfection, everything is shoddily contrived with poop and rope. If it looks like it's going to fall apart and smell bad, you've done your job right.
no prob.
first i baked a skylight light map with render to texture in 3ds max. (just create a skylight>render to texture>lightingmap>render)
that set my up with a pretty good base for the shadows.
cranked the opacity down so it wasnt so dark and set to multiply.
for the metal, i had a base color i liked.
added a new layer on top, set it to color dodge, filled with pure black.
using a softer brush set to opacity 10% flow 75%, built up highlights with pure white. i applied highlights as if the object was lit from top down.
from then on it was adding scratches and dirt and stuff.
here's a large gif
its by no means done. and ill post an update as soon as i do something noticeably new HA
The support legs and spinning handle areas lost some stylized interest from the concept sketch however. Might want to tweak their forms and proportions a bit to literally match the image's. The legs had a nice arc to them, and the green thing around the handle is larger and 'fatter' in the image as well. Might also want to try a 'fatter' edge bevel in the legs' texture. And I'd like to see it lit from underneath like the concept too, if its able to be!
Edit --
If this taxi metal matches the Warhammer universe, then it's cool as is.
anyways heres the progress. crits welcome and probably be rewarded with a high five.
100% hand painted for those that want to know.
@Mr Bear:
i filled a layer above all the others with 100% black. i set the black layer to color dodge and painted in the highlights with white. my brush is usually set to 10% opacity and 75% flow when i add the white. its easier to blend and build color. also dont use the eraser tool on the black layer, just paint black back on whatever you want to get rid of. hope that helps