Hey Guys,
I just started using 2010, and one thing that I'm having troubles with is my materials. For some reason, when I make a change to my texture in photoshop, its not automatically updating in Max... I've been having to go into the bitmap parameters, click on the bitmap tab and re-apply my texture manually so far... I've looked around for a solution, but its escaping me at the moment. What am I missing? I never had this problem in 2008 and 2009...
Any help would be appreciated!
Cheers.
Replies
Hope this workaround works for you as well.
Cheers!
For example if you have a wall that uses material #1, and material #1 has a texture called "wall.tga" in it's diffuse slot, then you'll need to be in the "wall.tga" level.
This is a pretty crappy workaround since it only works for 1 texture at a time, so each time you want to work on another texture in the scene you'll have to navigate to that material's diffuse slot to keep it updating automatically.
TheBat's solution also works, I used to do that all the time but eventually got annoyed at going from photoshop to max and then pressing m.... and then back to photoshop. Now I can stay in photoshop and see max update the texture on my other monitor, saves a bit of time and hassle. If you don't have a 2nd monitor; then get one
I'll give those tips a go!
Yozora,
yes I have a second monitor Going to peoples houses where they only have one monitor creeps me out man...
Right pain in the arse. This was one of the nicest things about Max when texturing, and someone's gone and broken it...
Its very annoying... Is there a service pack for 2010 yet? Maybe it'll get fixed in that??? We should send Autodesk a bunch of emails haha.
http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
But it doesn't take care of this issue. I've had it working quite a few times and it always seems to stop at some point.
I notice its part of a series of gradual steps that seem to bring max to its knees. First it stops updating textures, then the scene degrades quickly when scrubbing the animation bar. Then textures fail to display all together. Then slowness and possibly a scene crash. Normally restarting gets around this but I've only had this problem in 2010. Restarting Max almost always clears up the performance issues and resets everything. Garbage collection doesn't seem to do much only a full restart.
I also think it might have something to do with the shader complexity and the size of the map. Sometimes it just takes a few seconds of sitting there before it pops. I think if you interrupt it while its updating it will stop updating. So I normally activate max and let it sit for a second or two before doing much else, really kind of frustrating.
I've just got a standard blinn shader goin on, nothing special. Simple 1024x1024 diffuse map on it... and yeah... no update. I was having this problem last night, then I shut my computer down, went to bed, got back to work today only to have the same issues... I miss 2008 haha.
Annoyed me as well, especially if you work close with PS and max.
it works
Its updating in my material editor, but not in the viewport. So strange. Does anyone know if using someone elses shaders would work? I thought switching it to a directX shader might help. Not so.
Then tick "Progressive Refinement".