Hi there,
First off, sorry if I posted this in the wrong place but I wasn't really sure where else it would go!
I've been trying to model a vaulted ceiling section for part of an environment I've been procrastinating on for quite a while now! After an awful lot of trial an error I've ended up with something I'm moderately happy with in terms of shape, but I'm getting errors in the corners and I'm not sure what's causing it- the surfaces are flat but look lumpy or uneven for some reason.
You can see it slightly in Maya here, it's more pronounced with a blinn or something with some specularity on it but I was silly and took the screenie with a lambert, but nevermind.
You can see it rather clearer in toolbox, though.
I've convinced myself it's to do with the topology in that section. I had a couple of 5 sided nasties to try to clear up in there but that's left me with some tris, though I thought they were supposed to be okay.
I'm sure it's something very daft and noobtastic but hey, after spending all afternoon staring at it and trying to work out what's causing it I figure it's more beneficial in the long term to swallow my pride and just ask the pros! What can I do to fix it? Or is it a case of "start again, but be less bad this time"?
Replies
It looks like all of your edges are soft, but you want those corners to be hard. Try this. Select several of those edges you want to be sharp, shift-right-click on it and go
Soften/Harden Edge -> Harden Edge
Does that do anything for you?
If so, it will be so sharp that you'll probably want to bevel all those edges.
With that many tris floating around you could optimize it a bit and add some supporting loops to either side of the center edge to help contain the shading.
That said, I would like to tweak the topology of it to be better. I do intend to flesh it out somewhat and soften off the edges and everything, but what do you suggest to do with the triangles? I thought they were acceptable but looking at the bare mesh in toolbag etc they do seem to cause problems when the whole thing gets triangulated so I'd like to make it as well as possible
@Grizley thanks for the supportive words do you mean the vertex you circled on my picture? And I'm not quite following what you mean to try and help the tris :poly127: I can't see a way out of having a few >,<
This is to be part of a much bigger piece I'm planning. I fear I may have slightly overstretched my capabilities with it, but hey, I won't improve if I don't try to stretch myself!