Hi, Im trying to model a african american male and im having alot of trouble.
Whatever I do i just end up with something that looks like a bignosed white guy with big lips...
Soo what other things are there that define a "in general african american"?
What i got so far:
Yeah, mouth looks pretty weird atm...
Replies
Basically I see this: mouth too narrow, top lip too thin and I have a feeling that the forehead may be too flat, but, without seeing the whole head it's hard to tell.
btw I don't know why character modellers think it's cool to have such an enlarged sternomastoid muscle these days, it doesn't look anatomically correct.
Since when has characters for games been about being anatomically correct?
It's about visual appeal, cool factor, stylizing.
Enlargement of muscles is just one way of stylizing a character.
neigan: Looks like your sculpting, not modeling? Big difference. Either way, use reference.
All characters are based upon actual anatomy. Unless were talking about rare cases of cartoon art, a man would have to have been taking massive amounts of steroids to develop that muscle to such a state. In this case, I think it's safe to say the sculpt is heading into the realms of realism.
*that's what stylizing is, based on actual anatomy, but exaggerated, or downplayed, or just changed up in shape even.
Based on is not the same as anatomically correct, which is what you said. You can clearly see that his anatomy is based on actual anatomy, as he has the correct muscle, in the correct place, even the same shape. If he wants to make it big, or small, that's a creative choice.
You better rethink what you wrote in the first place, and not keep arguing, because you're wrong.
The evidence is in all the games released, and common sense.
BTW: You were not referring specifically to this sculpt either, you said "character modellers", and "these days". You were talking in general. So don't go back on your word now, and change your mind because you want to start an argument.
Standing by my point - I have never seen that muscle so enlarged before in any game based on realism and believe me I have played quite a few. Agreed somewhat that exaggeration etc. is stylisation but there are limits before things start looking abnormal.
I think you need to relax and analyse the situation, this is a technical discussion, not a heated argument:)
Better guys?
The nose looks like a stretched white guy nose, very triangular and smooth. The nostrils seem too thin and stretched.
The ears might be too low and too small but its hard to tell from this angle...
Lastly I think this belongs in P&P.
But yeah, will come back with more later.