figured id start alittle wip'age. After finishing Darksiders. i did a little head sketch inspired by Uther (the big scottish dude).
then started messing wiht max 2010 new tools (some good ones in there), just a sculpt mesh, think ill try for some sort of streetfighter, or kickboxer. ill just start sculpting it and see where it goes, just want to keep it pretty stylized.
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I like the head sculpt, it looks like Hellboy.
seriously, that's fucking gorgeous. keep showing me what not to do haha.
man, love those cheek bones. I gonna start doing that.. separating interesting bits between massive voids.
heh, thanks fellas, what i mean by what no to do, is i jumped in with no plan, did a head sketch not thinking about anything more than a short forehead. then made a mesh with no context and its already starting to bite me in the ass.ie,, the topology on the traps is sloppy and pinching.(easily fixable, but could have been avoided easily), and the character is overall a bit weak.
,if hes a kick boxer hes a little thick probably, but it could work, sagat style i guess, but not that uniqe..not happy with shoulders. ill keep noodling
i do think i might go for big fat akuma feet. meh, well see
Fighters usually don't have much brains.
i didnt get far this weekend, just some more noodling.
-Woog
WHERE IS THE SQUARED OFF CHISEL STYLE SCHLONG ?!
Keep it up!