Hey guys, wow has it been forever or what?!
The job hunt didn't go well at all and i kind of went under the radar for a while to regroup.
Anyway I have been working on a lot of creatures over the last months, but most haven't gotten past the sculpting stage. Here's one that finally made it and is mostly 'done' but still somewhat WIP. Currently trying to decide if i want to make a game model out of this or leave it as strictly a render piece..
As the name suggests this hovering fatty will eat your soul if you get too close. Though it looks like a demon it's actually a sorcerer who's become deformed by over-indulging in dark magic. Now it has to consume souls of the living to fuel its existence and continued power.
Hope you like it~
Replies
Sorry to hear about the jobhunt... somethin's gotta come your way.
PS: the texture looks to clean.
that will make it seem more like a souleater
dig the sculpt man. Was thinking he might be a little on the clean side (even some slightly gnarly-er skin texture could be cool) but still looks great... i really dig your clean, fancy looking renders and textures you do, nice finish
and how did you not land a job? :poly118:
I should clarify that I did get some response from what were actually the studios at the top of my list. Naughty Dog, Insomniac, for example. I felt they had a nice mix of creative styles I could contribute best to. Problem is they're in the US, and turns out I don't have the educational paperwork for a work visa... So I had to walk away from those great options. So the list of studios to hit-up has been reduced to Canada, which reduces odds of getting an offer by a lot.
Anyway, I do have a very fantasy based portfolio which I'm aware of and will try to shake-up a bit. Since it's the type of subject that i enjoy the most, I tend to do those for personal work to ensure I finish it. And honestly it would be the best kind of job for me anyway.
I did try that out in the early stages but quickly realized the teeth are lost against the darkness of the inner mouth, so i stuck with the skin coloured teeth to make sure they pop.
I'd like to address these comments : We're so used to seeing the same formula repeated in creatures. If it's a demon it has to be ugly, bumpy, and elephant-skinned. I like to challenge the norms a little and wanted this guy to have very thin and translucent looking almost frog-like skin. Especially since this guy used to be human, how many humans have coarse inch thick wrinkle-fest skin? Anyway not to sound defensive, just explaining why it's so clean and smooth skinned.
I would tweak the texture with a little more grainy-ness if i made this into a low-res, since I'd have baked texture maps to work with however.
A friend did suggest this earlier, and I'll have a stab at it, see how i like it.
Thanks, it is a sensibility i tend to agree with.
Great stuff though!
I certainly dont mean to pry man, as im sure youve done your homework, and im happy to take this to PM if to not detract from your awesome thread, but I'm currently based in Australia, and i dont have a formal art education and even I can still make it ( Its been tricky ) and alot of help has come from the company + lawyers but its possible to get into the US because of relevant experience equivalent to lack of education. It looks to me like youve got lots of relevant experience too man, are you sure you cant get in ????
BTW the tongue/stand idea is fantastic! big sticky slug like trail everywhere he goes. and gives a nice reason as to why his legs appear weaker, I like it!
Thanks, I'll continue this with you in PMs
Also here's the bind pose without any glows and less processing. I kind of prefer the mouth without any glows, see what you think.
Hope you like it.
I thought he was floating :P If the tongue were to be holding him up, I would think it would have noticeable muscle definition around the core area... would have to be crazy strong to lift something up like that.
Always a pleasure following your work man, keep it up!
Hope you don't mind a quick paintover:
As an art piece its stunning and the glow adds a lot, but i just kinda wish it had more character in the main frontal shot.