So I was wondering the other day if theres any way you can record motion you input into the computer, via mouse, joypad, whatever, and say 'this is the x/y motion of this object'
digital animatronics, if you will. Maybe this would be awful in practice, but I would love to move my mouse in the sort of arcs I want for a leg or arm ik and have that motion transfer directly to the animation. I realise this is limited to 2 axes, but I think with a bit of practice you could do 2 'recordings' to get the full 3d motion of something.
you know how you grab an ik control in a 3d program and play about with the arm or leg; i think it would be great if you could capture that movement, like a music sequencer recording what you play on the keyboard.
well, it sounds neat to me: can anyone think of how you'd do it though?
Replies
Maybe someone can confirm.
*Removed*
about hooking up analog devices such as
http://www.synthtopia.com/synth_review/Behringer/images/BCR2000_top.jpg
and linking them to max, to aid animation. However it was unsure to both of us how commercially viable this enterprise would be. Because max's standard mocap(midi) capture requires a dedicated "record mode" whilst our idea was to have the stuff active any time...
these analog devices are pretty cheap these days.
however, after following these instructions I just can't get it working.
can anyone else test it out please?
http://toybunny.com/category/maya/
update:
works with scale but not translation for me.. quite frustrating..
but there is a joypad controller (its just a pcb) that eats 8 analog inputs, with an arduino you can make hid device with 2^whatever ober 8 analog controller (you would need some extra harware for adress encoding to trigger the potensiometers to give back the right volume) and hook it up to one of these poser puppets or a dinosaur or watever and assign it with your rig
that would be awesome