So I have no idea whats going on with this. Starting baking out test normal maps for this puppy and am running into a problem.
Viewing the model from one angle displays the normal map as nice and crisp. Viewing it from a different angle (Usually from the opposite direction) shows it as all pixelated.
I initially thought this was maya lighting being stupid. Tried placing my own lights still no difference. I tried it in unreal and it still showed up as pixelated although not as bad.
Any ideas whats causing this and how to fix it?
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But it looks like maya... do you get the same results if you render the image?
could be a driver problem, those artifacts could just be the lower mipmaps of the normal map fetched because of some wrong derivative calculation. I had very very weird stuff going on with mipmaps in maya