Hey guys and gals!
It has been a while since I posted any of my work but I figured it would be good to get some of your feedback! I recently started working on the textures for a stone fountain I made. This is still a wip, mainly working on textures from here on out. Any comments and crits are most welcome!
Thanks
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The 2 stairs needs to be border lined (just between them).
Side edges needs to be more solid than this in terms of texture.
Also a bit more detailing right above the 2 stairs (stones needs to be detailed) might give this fountain a bit more live look.
Nice work! Thanks for sharing.
It will also help with the gold if you get it perfect and shiny and looking brand new, then muck it up and tarnish it from there. That way the parts that aren't mucked up will read easier, and in turn make the tarnished bits look better.
I am using the UDK btw, sorry about not mentioning that.
The soft and doughy-ness of the stone, is that do to the diffuse texture or the normal map. I chose to sculpt all the pieces and I think I may have lost too much edge definition. I am debating on re-sculpting the piece, considering how much I learned on my last attempt, I could improve it quite a bit.
Here is a re sized set of the textures I am using as well as the node network for my material.
Could you perhaps post screenshots of your highpoly? It would help us give you better feedback.
I had lost some of the more recent files which had the micro details such as the slight stone texture. But these are very close to what I was using for my normal map baking.