hi to all,
just want to know which shader is used in Maya as an skin shader and how many map (diff.,normal)are used to render a face.
simply want to know how many textures i have to make a skin type of thing .Would be good if some one explain with example.
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I have no maya experience, but I guess it goes cross application.
You would need the diffuse, specular, maybe a normal map for detail, a subdermal colour map, and a subdermal "mask" map that maps what bits should be more transcluscent etc. If I remember correctly, there is also colours for what is deep and what is shallow. Shallow for, for example, veins and deep for flesh.