Made in China You'll be the life of the party when you show up as a blind, bumbling idiot dressed as an ancient Chinese warrior!
The Faux Manchu Running late for the Halloween party and you just can't grow your own facial hair for your costume? Stop at the local barbershop with some super glue and steal the clippings in the corner! What're they gonna do with that hair? Eat it? Not on your watch!
The Hidden Dragon It's common knowledge that if you can't see your enemy, they can't see you.
The Shaolin Sash Need an authentic sash for your costume? You can always stop by your local temple and enlist in your favorite discipline! And if they don't let you in due to your severe lack of knowledge about anything, fight them! That'll teach 'em!
Hey guys. I'm newly born member and really noob with Modeling, and my English may be a little off. I know that this may be asked a very long time ago, but ima ask it anyway.
How can you guys keep the hat proportion (idk if this the right word i should use) to the head of the character? Any vid tutorial or any tips ? further thanks for replying. I kinda have some idea to make for my new and first hat.
Where I can get Halloween style border for preview image like as
PLAN B
I think the best way to do this would be to select the image your working on inverse and then sample the colour from this image and fill the boarder in but as for the logo i'm not entirely sure i'm sure its just a game icon so extracting wouldn't be that hard.
PLAN B
I think the best way to do this would be to select the image your working on inverse and then sample the colour from this image and fill the boarder in but as for the logo i'm not entirely sure i'm sure its just a game icon so extracting wouldn't be that hard.
So I explore game archives and I not found Pumpkin Icon. SOIOIASDWDDDDFAAAAAAAAAAAAAA((((
So, I recently took some advice from a friend regarding using HLMV and now the model is invisible so it makes viewing the sniper arms impossiable for now anyway which annoyingly enough has animations i need to view to check if the wooden part of the huntsman flexs when drawn and fired.
So, What i'm really trying to say is does anyone have a .gif image that displays a side view of the weapon when been drawn and then fired? much appreciated if you can help.
- Edit Complete Reset of HLMV corrected this problem, thank you.
I'd probably abandon the yellow metal honestly. There really isn't too much in game that's brass/gold, especially weaps. The Grodbort steampunk is all silver.
I also thought it was a pumpkin. I think it's a concept flaw, unfortunately. I just can't wrap my head around what the big round metal part is supposed to be/do mechanically.
I guess if you made an edge of a different material to go on each "spoke," that might help.
The barrel is supposed to be a redesigned toroid used in Tesla Coils, which is not a moving part so no one is supposed to guess what it does mechanically, because it isn't mechanical. If you still think there is a design flaw when the conctext is that of a toroid in a tesla coil, then please tell me
I did however change the color of the toroid into gray, to make it metal, not a pumkin
Here is a reference pic of a Tesla coil with a toroid if it helps:
I'll consider redoing the dial, and the toroid color.
As an extra piece of cake, I managed to make the bulbs self illuminate and apply a phongmask on the gun. Here is what it looks like ingame:
From this point on, in addition to improving the coloring, I need to make the metal wheel spin every time the weapon reloads, I've looked on the web for animations on how to do this, but all of them involve editing the position of the arms, which is completely unnecessary for my type of animation.
I haven't done an animated weapon... My guess is you'll need to import the arm rig/anim. Then you'll need to add a bone for the barrel and attach it as a child of the weapon bone.
Then spin it at the correct time in the scouts reload anim.
Not sure if the weaps anim is completely apart from the scouts or not.
@jackblade... I think it's going in a good direction.
Can't tell, did you bake ao or is that shaded lighting? You might want to use the standard tf2 gold for that, I don't know. It doesn't get used for much.
Is that medic melee? will it need anims? Where does med hold it?
Wasn't ever very fond of the paint job. Then the Dark Age Defender came out and looked completely bad ass. So I figured trying to match that style would be good.
Wasn't ever very fond of the paint job. Then the Dark Age Defender came out and looked completely bad ass. So I figured trying to match that style would be good.
Thanks I like your updated set too but I agree that making SFM shots is a good idea. I wasn't using SFM when I first started submitting items. I think it really helped me get more votes. It's really simple and fun once you get into it.
Your items are really good. Why aren't you getting someone to make some promo-arts for you?
I can make some if you want. For free/being a creator.
Thanks,
Yeah I guess I should take you up on that.
I did dl the filmmaker at one point then Hdd issues....
On another forums this morning someone told me I should use shaders,lol. I think that comment comes from seeing SFM shots.
The funny thing is they do look good for promos but they don't look like the items will in game. So people are wowed by them for no reason really.
Can't beat 'em join 'em I guess/
Maybe it's my approach, lol. That post was put up at backpack.tf and the first person responded that they were going to downvote just because I posted the topic and was 'begging' for votes.
Of course my response is 'that's fine, if you want to be a douche just to be a douche feel free'
i'm currently working on a saxxy. entering a contest with no hope of winning is how i started modeling for the workshop, i figured i could do the same with sfm.
if anybody is wondering, you can just open the zip folder of your gold star cosmetic and use the content in sfm. the zip is in tf/workshop, and the materials and models folders that you should be familiar with by now are in /game inside the zip. just take those 2 folders and dump them in sourcefilmmaker/game/usermod/ and you can search for it when you load up sfm after that. i agree that sfm posters help get votes drastically: i saw a few items that looked less impressive in game than in workshop a few updates ago
someone commented that he was surprised my item looked better in the game than he expected, so i guess the sentiments regarding sfm are getting commonplace lol
@jackblade... I think it's going in a good direction.
Can't tell, did you bake ao or is that shaded lighting? You might want to use the standard tf2 gold for that, I don't know. It doesn't get used for much.
Is that medic melee? will it need anims? Where does med hold it?
==
That's just baked lighting with a little hand painted shading. I'll probably tone it down a little in places.
I picked the gold colour off palette I found on the net, but it might have been an obsolete or incorrect one. The gold does seem to vary a bit between different items. I'll have a look and see if I can get a better shade from somewhere. I think the rod will be gold painted over wood to make it look a little more interesting than a great big chunk of shiny yellow.
It is going to be a medic melee. I think with some very careful use of jiggle bones I should be able to get away without using animations and just using the force of the bone saw swing to make the snake appear to strike. Will need some experimentation.
I'm thinking for medic wielding, I'll probably adjust the snake's tail so that the last coil wraps around his arm. I suppose I should deal with that before I get too into texturing and stuff.
Finished a new item, that goes with a retexutred old item. I retexed to match the Dark Age Defender.
I give you 'The Essential Orc-cessories'. (Pauldron, Earings, Shoe Spikes) and the Orc's Great Helm'.
The Tavish Family Royal Crown.
And The Sinister Stinger (with pyroland vrs).
Everyone's been telling me to make some SFM shots, so I aksed a friend and he jumped right on it. Unfortunately for all my old items I have to delete and resubmit to give him a small percent.
But I've only gotten 200-350 votes on any item anyway, so if these shots help me get 2,000 it's worth it. If not it's not like I'm losing much either.
Finished a new item, that goes with a retexutred old item. I retexed to match the Dark Age Defender.
I give you 'The Essential Orc-cessories'. (Pauldron, Earings, Shoe Spikes) and the Orc's Great Helm'.
The Tavish Family Royal Crown.
And The Sinister Stinger (with pyroland vrs).
Everyone's been telling me to make some SFM shots, so I aksed a friend and he jumped right on it. Unfortunately for all my old items I have to delete and resubmit to give him a small percent.
But I've only gotten 200-350 votes on any item anyway, so if these shots help me get 2,000 it's worth it. If not it's not like I'm losing much either.
I bet I could do better with the Demo and Heavy :P
Jk, good luck!
Hey guys. I'm just looking at the animation set up for my Rod of Asclepius snake on a stick thing. I know that you're generally better off avoiding unique animations. I don't think my weapon is going to work terribly well with the bonesaw attack. What I really need is forwards stabbing action, like the default spy melee attack. I'm wondering whether it'd be A. feasible to swap an animation from one character to another - Valve appear to have done this for a number of items; and B. is it likely to adversely affect the likelihood of my item being added to the game. Not that that's particularly likely anyway, but it'd be nice to have a chance.
I think each character has their own anims, even if they are similar.
For example, medic has about 10 extra bones for his medi gun hose, If you put the heavy anim on him (without these bones) it'll probably error. and vice-versa.
And the workshop doesn't have an upload for anims. So no Gold Star. So probably wouldn't get in game.
Of course it it is just super cool Valve has been known to bend the rules. But you'd need to make a new anim IMO to get what you want.
I know that you're generally better off avoiding unique animations.
That maybe something of debate depending if its added to the game because you're us access to more animations in relation to weapons take the shortstop for example its completely different from the normal scout weapons but still useable but no one has tried yet.. which is a shame :poly121:
But the most annoying thing is that valve hasn't add any weapons recently that i know of but this is mostly because of gold star system.
I guess SFM shots do help. Comments seem more positive by and large this time around and this was one of the latest comments. Keep in mind I didn't say I changed anything, because I haven't.
Hm. It sounds like it might wind up being no less work for valve to implement if I just animated the thing myself then. Would certainly result in less endless fiddling with jiggle bones.
Replies
You'll be the life of the party when you show up as a blind, bumbling idiot dressed as an ancient Chinese warrior!
The Faux Manchu
Running late for the Halloween party and you just can't grow your own facial hair for your costume? Stop at the local barbershop with some super glue and steal the clippings in the corner! What're they gonna do with that hair? Eat it? Not on your watch!
The Hidden Dragon
It's common knowledge that if you can't see your enemy, they can't see you.
The Shaolin Sash
Need an authentic sash for your costume? You can always stop by your local temple and enlist in your favorite discipline! And if they don't let you in due to your severe lack of knowledge about anything, fight them! That'll teach 'em!
Thus concludes my haul of Halloween items.
How can you guys keep the hat proportion (idk if this the right word i should use) to the head of the character? Any vid tutorial or any tips ? further thanks for replying. I kinda have some idea to make for my new and first hat.
I think the best way to do this would be to select the image your working on inverse and then sample the colour from this image and fill the boarder in but as for the logo i'm not entirely sure i'm sure its just a game icon so extracting wouldn't be that hard.
fix Pyro
So, What i'm really trying to say is does anyone have a .gif image that displays a side view of the weapon when been drawn and then fired? much appreciated if you can help.
- Edit Complete Reset of HLMV corrected this problem, thank you.
The barrel is supposed to be a redesigned toroid used in Tesla Coils, which is not a moving part so no one is supposed to guess what it does mechanically, because it isn't mechanical. If you still think there is a design flaw when the conctext is that of a toroid in a tesla coil, then please tell me
I did however change the color of the toroid into gray, to make it metal, not a pumkin
Here is a reference pic of a Tesla coil with a toroid if it helps:
http://steamcommunity.com/sharedfiles/filedetails/?id=187761562
Steam community Artwork link
Item workshop links:
I like it a lot better personally. But maybe try the coil as a darker metal... contrast the shaft more. Maybe make the shaft darker instead.
And the dial, doesn't seem to fit. maybe try to copy an existing one more.
As an extra piece of cake, I managed to make the bulbs self illuminate and apply a phongmask on the gun. Here is what it looks like ingame:
From this point on, in addition to improving the coloring, I need to make the metal wheel spin every time the weapon reloads, I've looked on the web for animations on how to do this, but all of them involve editing the position of the arms, which is completely unnecessary for my type of animation.
Then spin it at the correct time in the scouts reload anim.
Not sure if the weaps anim is completely apart from the scouts or not.
I'm stoked, I finally got one included. The 'Up Pyroscopes'
http://steamcommunity.com/sharedfiles/filedetails/?id=190318658
http://p3d.in/k6MPF
does any one have any critique or suggestions at all?
edit: did the base colors for it
EDIT: Way to upload the wrong damn image, dummkopf. Let's try this again
Do you think this guy is going in a direction that's going to sit ok in Team Fortress.
Can't tell, did you bake ao or is that shaded lighting? You might want to use the standard tf2 gold for that, I don't know. It doesn't get used for much.
Is that medic melee? will it need anims? Where does med hold it?
==
http://steamcommunity.com/sharedfiles/filedetails/?id=192713546
[ame="http://www.youtube.com/watch?v=8xNAEm9z66o"]TF2 item preview - Chicken of War - YouTube[/ame]
The Essential Orc-cessories
Wasn't ever very fond of the paint job. Then the Dark Age Defender came out and looked completely bad ass. So I figured trying to match that style would be good.
Please vote, I'm broke
http://steamcommunity.com/sharedfiles/filedetails/?id=155062971&searchtext=essential
Your items are really good. Why aren't you getting someone to make some promo-arts for you?
I can make some if you want. For free/being a creator.
Thanks I like your updated set too but I agree that making SFM shots is a good idea. I wasn't using SFM when I first started submitting items. I think it really helped me get more votes. It's really simple and fun once you get into it.
Note: I'm broke too!
Yeah I guess I should take you up on that.
I did dl the filmmaker at one point then Hdd issues....
On another forums this morning someone told me I should use shaders,lol. I think that comment comes from seeing SFM shots.
The funny thing is they do look good for promos but they don't look like the items will in game. So people are wowed by them for no reason really.
Can't beat 'em join 'em I guess/
Maybe it's my approach, lol. That post was put up at backpack.tf and the first person responded that they were going to downvote just because I posted the topic and was 'begging' for votes.
Of course my response is 'that's fine, if you want to be a douche just to be a douche feel free'
thnx,
guess I'll vote for ya then ;D
i'm currently working on a saxxy. entering a contest with no hope of winning is how i started modeling for the workshop, i figured i could do the same with sfm.
if anybody is wondering, you can just open the zip folder of your gold star cosmetic and use the content in sfm. the zip is in tf/workshop, and the materials and models folders that you should be familiar with by now are in /game inside the zip. just take those 2 folders and dump them in sourcefilmmaker/game/usermod/ and you can search for it when you load up sfm after that. i agree that sfm posters help get votes drastically: i saw a few items that looked less impressive in game than in workshop a few updates ago
someone commented that he was surprised my item looked better in the game than he expected, so i guess the sentiments regarding sfm are getting commonplace lol
nice chicken, i'm rating it up
I picked the gold colour off palette I found on the net, but it might have been an obsolete or incorrect one. The gold does seem to vary a bit between different items. I'll have a look and see if I can get a better shade from somewhere. I think the rod will be gold painted over wood to make it look a little more interesting than a great big chunk of shiny yellow.
It is going to be a medic melee. I think with some very careful use of jiggle bones I should be able to get away without using animations and just using the force of the bone saw swing to make the snake appear to strike. Will need some experimentation.
I'm thinking for medic wielding, I'll probably adjust the snake's tail so that the last coil wraps around his arm. I suppose I should deal with that before I get too into texturing and stuff.
Bad Director
Trying to make this hat for the Spy. Here's a WIP pic:
I give you 'The Essential Orc-cessories'. (Pauldron, Earings, Shoe Spikes) and the Orc's Great Helm'.
The Tavish Family Royal Crown.
And The Sinister Stinger (with pyroland vrs).
Everyone's been telling me to make some SFM shots, so I aksed a friend and he jumped right on it. Unfortunately for all my old items I have to delete and resubmit to give him a small percent.
But I've only gotten 200-350 votes on any item anyway, so if these shots help me get 2,000 it's worth it. If not it's not like I'm losing much either.
I bet I could do better with the Demo and Heavy :P
Jk, good luck!
For example, medic has about 10 extra bones for his medi gun hose, If you put the heavy anim on him (without these bones) it'll probably error. and vice-versa.
And the workshop doesn't have an upload for anims. So no Gold Star. So probably wouldn't get in game.
Of course it it is just super cool Valve has been known to bend the rules. But you'd need to make a new anim IMO to get what you want.
That maybe something of debate depending if its added to the game because you're us access to more animations in relation to weapons take the shortstop for example its completely different from the normal scout weapons but still useable but no one has tried yet.. which is a shame :poly121:
But the most annoying thing is that valve hasn't add any weapons recently that i know of but this is mostly because of gold star system.
Weapons don't have gold star, well.. some have manage to but its using a method that valve doesn't like.
You can attach animations to other characters because i've seen people do it with HLMV as for how i'm unsure of..
"wow man u imporved this by a lot"
does anyone have any critique on this ribbon's texture before i call it finished?
http://steamcommunity.com/sharedfiles/filedetails/?id=194883597
I call it the "Rather Festive Headband".